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03-07-2003, 03:21 AM
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#1 | | Member
Join Date: Mar 2003
Posts: 45
| SNES Emulator for PALM Someone get crackin on that. Er wait *twitch* would that work? SNES GFX are 32bit..oh well
Someone make it work anyway *sits back* |
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03-07-2003, 02:42 PM
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#2 | | Guest | i think that you might find that the SNES was only 16bit........ | |
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03-07-2003, 11:09 PM
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#3 | | Member
Join Date: Mar 2003
Posts: 45
| Oh yeah...anyway, isnt palm only 8bit, either way make it work. |
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03-07-2003, 11:34 PM
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#4 | | hello
Join Date: May 2002 Location: CA
Posts: 1,456
| if you really want to get something done the best way is to do it yourself. |
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03-08-2003, 12:28 AM
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#5 | | Member
Join Date: Mar 2003
Posts: 45
| Ya know what yoo, I just noticed while browsing for a Clie to buy for my ;low budgeted unemployed self, and noticed
"TFT color display with back lights, 320 x 320 pixels, 16-bit color "
Looks like ive got some work to do, ehehe, now, who wants to help me? |
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03-08-2003, 01:17 AM
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#6 | | Moderator Bronze Contributor
Join Date: Oct 2002 Location: Michigan, USA
Posts: 3,116
| You do realize that 16-bit color screen and 16-bit processor are two different things, right?
Anyhow, the best bet is for an emulator to be released on the newer ARM model Clies. There one out for the PPC's and if anyone was to port one to the Palm platform, that would probably be the best bet. There is no way a SNES emulator will be relesed for the 8-bit Palms. They can barely emulate the Game Boy.
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-Cameron
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03-08-2003, 01:20 AM
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#7 | | Guest | well our best bet right now is to ask the guy who did the emulator for the mame roms...i think his program is called xcade...i'm sure that putting together an emulator may not be that hard if we can ask him how he ports his games through.....also maybe the creators of ZSnes or SNes9x may help.... | |
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03-08-2003, 03:18 AM
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#8 | | Member
Join Date: Mar 2003
Posts: 45
| Quote: Originally posted by cbulock You do realize that 16-bit color screen and 16-bit processor are two different things, right?
Anyhow, the best bet is for an emulator to be released on the newer ARM model Clies. There one out for the PPC's and if anyone was to port one to the Palm platform, that would probably be the best bet. There is no way a SNES emulator will be relesed for the 8-bit Palms. They can barely emulate the Game Boy. |
I think its obvious that i DONT realize that. Ill find a way.. er thats a good point tho, processor speed may be a problem. |
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03-08-2003, 03:48 AM
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#9 | | ?
Join Date: Jan 2003 Location: Germany
Posts: 1,363
| You're aware of the fact that low-level emulation has to be coded in Assembler? I hope you are, since it's the only way to write an emulator which runs at descent speed.
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It's amazing I won. I was running against peace, prosperity, and incumbency. GEORGE W. BUSH, JUNE 14, 2001, speaking to Swedish Prime Minister Goran Perrson, unaware that a live television camera was still rolling |
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03-08-2003, 04:12 AM
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#10 | | Member
Join Date: Mar 2003
Posts: 45
| Quote: Originally posted by hansschmucker You're aware of the fact that low-level emulation has to be coded in Assembler? I hope you are, since it's the only way to write an emulator which runs at descent speed. |
Look im aware of NOTHING. so ill just figure something out and make it good |
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03-08-2003, 04:30 AM
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#11 | | Junior Member
Join Date: Feb 2003
Posts: 19
| A robust SNES emulator on even the ARM handhelds simply isnt really possible. Even cutting out sound and adding frame skips. It wouldnt be an efective emu by playable standards. However, an NES emu is very possible as is simply an SNES SPC player (playing the sound memory dumps from the actual console, see www.zophar.net for more info). I'd love to see either of the above but unfortunately I have neither the time nor ARM ASM experience to make it work. =/ |
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03-08-2003, 04:47 AM
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#12 | | Member
Join Date: Mar 2003
Posts: 45
| I love how everyone on this board is so enthusiastic, YOU JUST SEE!! Ill make it happen, if these little things can play movies, why not a little game. Now i dont know how much is possible on a PalmOS, but ill find out. |
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03-08-2003, 07:40 AM
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#13 | | Junior Member
Join Date: Feb 2003 Location: Australia
Posts: 11
| RaptorX30 - if you can do it, I'll be there playing it!! Hope you can, cos I have no idea how to  |
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03-08-2003, 10:46 AM
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#14 | | Registered User
Join Date: Jan 2003
Posts: 333
| NES aint any prob on the CISC OS 4.x CPUs. and it would be way mor useful, cause almost every user out there has a non ARM Clie and the ARM 5.x users could also use this tools cause they would be most likely emulated correctly on their ARM. Thats why most emulation software still is released for 4.x Clies.
So ARM is some nice stuff, but you would develop only for a fraction of the market. And anything til the NES (this includes the C64, Atari VCS 2600, GameBox, GameBoy Color, ZX Spectrum, ... ) could be easily emulated on the 4.x Clies.
And SNES could be easily done indeed on the ARM Clies. But you have to optimize them for the ARM CPU and not just recompile them and hope that everything would run fine. |
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03-08-2003, 11:10 AM
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#15 | | Junior Member
Join Date: Feb 2003
Posts: 19
| Well first off, the SNES emulators (most of them) are coded in x86 ASM, so simply recompiling them was never an option to begin with, they would need to be completely rewritten.
That being said, SNES emulation on a 300mhz single CPU is most definitly not "easily done indeed" let alone one soft capped at 200.
Even if you managed to get past the CPU limitations of the handheld the rest of the hardware is ill suited to SNES emulation (lack of buttons being one glaring example)
Perhaps you should see one of the PPC emulators run on a 400mhz machine if you think this can be easily done and playable... |
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