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05-13-2004, 10:55 AM
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#811 | | Registered User
Join Date: Oct 2002
Posts: 11
| The last version : 2004-03-16 - scummvm-0.6.0-palmos.zip
Is it Ok ? or should I try with Test.zip??
And another question with the same version of the game :
- on a NX73 I didn't arrive to have the menu when I am in full screen (BTW It's wonderfull and very nice, good job!!) , you said "Long push jog dial should also show the menu" nothing happen during the opening scene. I look if another program use my jogdial but I don't think so, only the back button is use by Zlauncher.
Last edited by hackel : 05-13-2004 at 10:57 AM.
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05-13-2004, 10:58 AM
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#812 | | Registered User
Join Date: Nov 2002 Location: France
Posts: 822
| yes use the test version |
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06-03-2004, 07:40 AM
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#813 | | Registered User
Join Date: Feb 2003 Location: Belgium
Posts: 33
| Hello chrilith, what's new in your last test version (04-06-02) on your site?
Midi for OS5? |
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06-03-2004, 06:41 PM
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#814 | | Registered User
Join Date: Feb 2004
Posts: 123
| ? Tried the latest test version on my sj33 palm os4.1, added and ran queen of the amazon and now...nothing, screens black, power light is on - can't soft reset, can't hard reset, it just sits there. Any ideas? |
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07-12-2004, 08:57 AM
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#815 | | Registered User
Join Date: Jun 2004
Posts: 1
| Simon on PalmScumm anyone tried playing Simon 1 on scumm 6.0 ? it worked fine, music is abit slow.. but i couldn't invoke the menu function when in wide mode
usually i would press ctrl+M when playing other game and it worked on other game ex monkey island 1 and 2
oh ya mine is NZ90
Tried BASS and queen of amazon ...didn't work either
Last edited by d2000 : 07-12-2004 at 09:01 AM.
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07-13-2004, 06:36 AM
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#816 | | Registered User
Join Date: Nov 2002 Location: France
Posts: 822
| This engine doesn't work the same way. You need to use an object to show the menu, don't remember which but you start the game with very few objects, just try
BASS is not supported
QUEEN is supported only with lastest CVS version |
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07-13-2004, 04:58 PM
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#817 | | Registered User
Join Date: Jul 2004
Posts: 13
| Hello
Right, I finally got around to upgrading my SJ30 to a shiny new Tungsten T2, I install ScummVM (looking forward to a nice speed increase) and.... It drops out with memory errors
Now I've done the required reading (well I did when it didn't work) and I notice this is down to low free heap ram on the T2, straight from the readme file too. So... A couple of questions...
1) When I use JackSprat, and move applications out of the Flash Area, I notice that if you don't shift a complete 64Kb, that this is allocated over to Heap (though only to a max of 64Kb). In theory, if I can convince Brayder Tech. to add support for it (and I've already mailed them and asked - waiting on response) would freeing up the 3MB worth of languages to give 3MB more Heap work? I'm feeling optimistic that this will, but the pessimistic games professional in me knows that no doubt this is a different type of heap  Still, no harm asking!
2) Failing that, is there a remote chance that somehow a future version of ScummVM for Palm will magically get around the lack of Heap, either by utilising spare RAM or Storage Card space. At least so I have something to look forward too...
Else it looks like I'll be going back to my SJ30 for ScummVM. If I can prise it out of my wifes hands that is...
Living in hope... (though BTW, Rick D works just fine, so its not all doom and gloom!)
S0L |
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07-15-2004, 07:19 PM
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#818 | | Registered User
Join Date: Jul 2004
Posts: 13
| Quick follow up...
I've recieved a mail back today from Brayder Tech. saying that my question (on if Jacksprat/Jackflash can increase OS heap) has been passed to Level 2 of their support heirarchy. Nice  I'll keep you posted...
In the meantime I've been doing some reading on the whole Heap thing, and from what I can summise, this is a pre-set limit built into each handheld. From what I can gather, Heap is the same type of memory used as the internal storage memory, just somewhere it's set as to the actual split. Now this set me thinking. Maybe there is a possibility of hacking into the actual rom, finding where this value is set and then adjusting it. So instead of having x heap and x storage, you could adjust it to have y heap and y storage. I don't mind losing 4MB of storage, if I gain 4MB of heap
Anyone knowledgable about such things out there who might suggest how to go about this  Or whether I have just come to the wrong conclusions!
In an ideal world a nice small app to do all this for you (along with some appropriate stern warnings about how you could really mess things up!) with some sensible limits would be a good thing for the community. If not for playing ScummVM and Guineapig on those units that have little heap ram, to any TG50 users out there who would rather trade the massive heap they have for storage.
From a sideways point of view, I did consider seeing if I could get the rom from one of newer Zire's and flashing my T2 to see if any of this was true, but I'm sure there are good reasons as to why I really shouldn't. If not from a software/hardware point of view, then from a legally dubious point of view! Plus I'm not quite ready to kill my new toy just yet.
More insane theories as I come up with them, though probably in a similar vein
Sol |
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07-15-2004, 07:56 PM
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#819 | | TH55 - THe Be55t
Join Date: Nov 2003 Location: México
Posts: 1,152
| any HINT of where I can get Monkey Island game? |
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07-17-2004, 10:28 AM
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#820 | | Registered User
Join Date: Jul 2004
Posts: 13
| Back again
No reply as yet from Brayder Tech, they must either be thinking about it real hard, or no-one knows what on earth I am going on about
Still, I was reading through the Tungsten forum to see if anyone else had asked the same kind of questions as I, and came across an unrelated post on Palm Ramdisk. Now, I wondered if this could be used in a way of virtual memory, as additional memory to the Heap. Looking at some of the blurb suggests this is perhaps possible, but I'll post up a link and see if anyone bites http://www.handwatch.com/handwatch/...ame=PalmRamDisk
I'm now going to go back to yet more insane theory devising.
Later!
S0L |
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07-19-2004, 01:05 PM
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#821 | | Registered User
Join Date: Jul 2004
Posts: 13
| The plot thickens...
I got a mail back from Brayder today, and although they have currently don't plan on doing anything with Jacksprat/Jackflash, they do say that theoritically it is possible to alter the size of the dynamic heap...
Anyone willing to take up the challange
Sol |
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07-19-2004, 02:44 PM
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#822 | | Registered User
Join Date: Jul 2003
Posts: 3,188
| Be careful here - I suspect the Heap listed in 'Sprat and the Stack/Heap devs like crilith, CliePet and Sharky usually talk about are two totally different things.
FlashROM in Jack-whatever is allocated in 64k blocks IIRC. Now, I may be remembering this wrong, but: If you remove a proggy in 'Sprat that does not fit exactly into a multiple of 64k then it leaves some slack space which is too small to be allocated and this is listed as 'heap'.
The internal Stack/Heap however is a temporary storage area for variables and stuff during program execution, and it is NOT FlashROM, as it is subject to frequent writes (Which can kill FlashROMs quickly).
It may be possible to increase this Stack at the expense of internal memory (i.e. the main RAM), but I have never seen any documentation or notes or anything on this, so if it is possible it will require some hefty exploration and testing. Or a little luck
For instance, TH55's total internal RAM is actually ~40MB, but this is divided into ~32MB internal RAM and ~7MB Stack.
With T|3 their total RAM is 64MB, but with only ?56MB? usable - the rest is taken up by Stack (presumably).
This is all speculation BTW, based on fragments of stuff I've read, so it might be completely wrong...!  |
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07-19-2004, 03:23 PM
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#823 | | Registered User
Join Date: Jul 2004
Posts: 13
| Yep,
I should have mentioned this, but Brayder confirmed this. The Heap that Jacksprat free's up isn't part of the Dynamic Heap. So my original thoughts were way wide of the mark.
From what I understand, increasing the dynamic heap/stack at the expense of main memory is what they suggested was theoritically possible. This seems to tally with what I've found on the web, through forums and via a small bit of reading via Palmsources development pages.
So, gaining Heap at the expense of internal storage memory anyone? Or Swap drive via Palm Ramdisk (though this is a bit too Windows Mobile for my liking...)
Sol |
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07-19-2004, 03:38 PM
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#824 | | TH55 - THe Be55t
Join Date: Nov 2003 Location: México
Posts: 1,152
| Where can I find the games? Are they the same of any scumm emulator? |
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07-19-2004, 06:18 PM
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#825 | | Registered User
Join Date: Jul 2003
Posts: 3,188
| You gotta buy them. They're too good to pirate
Obvious place is to get them from www.lucasarts.com, but if you're lucky you can get them in computer shop or on-line order.
PC World still sells some of the multi-packs (Get Day of the Tentacle, Monkey Island 1 & 2, Sam'n'Max etc. in one pack!), but this is not a common thing. |
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