View Full Version : any new SCUMMVM games?
master_blaster
04-05-2003, 01:27 PM
will games like Curse of Monkey Island or Full Throttle work with the palm scummvm?
rhart00
04-05-2003, 02:38 PM
i dunno. maybe you should read the huge scummvm thread and find the compatibility list link.
Unregistered
04-06-2003, 11:28 AM
Full Throtlle will work, as well as Monkey Island 1 and 2, Simon the Sorcerer 1 and 2, Sam and Max, Day of the Tentacle, The Dig, Indy Last Crusade and Fate of Atlantis, Loom and Zak McKraken.
Curse of Monkey Island, as well as MI4 and Grim Fandango won't work becouse they work in 640x480 ressolution (not to mention the 3d aspect of the other two), and Clie is only 320x320 or 320x480.
Hope that helped. :)
hansschmucker
04-06-2003, 07:17 PM
Generally, a simple resize and rotate to 480x320 shouldn't be a problem, but as Chrilith has to sort out all the global variables in each game before it may work on pos, and I'm pretty sure that COMI has lots of them (as well as a pretty messed up structure, as it's not a scumm game), it probably won't be anytime soon. Also, COMI is not much fun without the Smush animations and to do them as well as the resize and the huge sprites, we need armlets, which have not been worked upon so far.
JackAxe
04-07-2003, 12:37 PM
By the time this app get's Armlets, SONY will probably have a 640x480 Clie' on the market with some real power.
<]=P
hansschmucker
04-07-2003, 02:53 PM
Then support Chrilith! The sourcecode is available and doing the ARMlets doesn't require any in-depth knowledge about how Scumm works. All you have to do is sort out functions which take up a lot of time (like parts of the drawing routines), sort the data, replace incompatible commands and recompile using GNU-GCC-arm. I'm currently trying to hack my way through the GCC manual, but even if I finish anytime soon, I doubt I will be able to produce stable code. But I think there are a lot of people around who know how to do armlets.
So, a request to you guys: Find some functions in the source, replace them and just post the ARMlet source here. Or send it directly to Chrilith
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