SamuraiCatJB
02-28-2005, 01:18 PM
http://www.theinquirer.net/?article=21476
hmmmm... I was reading an article on the latest nVidia graphics card, NV48 internal code name, basically no change, but adding 512Mb of DDR3 memory.... and the article makes fun of most things (perhaps the graphics wars are stumbling? we're trading places ever 18months?). Anyhow... the article asks "Do you Need 512Mb of memory" (which it is quick to retract in the same breath with "You don’t want me to answer that question.").
So.... Do you need 512Mb of graphics memory. As far as I know only two games can utilize that many graphics textures, Doom3 and Half-Life2. Others fit comfortably in 256mb or even 128mb.
So... why would you need 512Mb of memory?
1st reason is obvious... textures for games, bigger textures, 3D textures, just plain many more textures. More is good, more is good. :) This is the Doom3 and HL2 justification. :)
2nd reason: big desktops! 1920x1200x32bpp is just shy of 10mb by itself (double buffered for smooth animation, that is 20mb, most games use shadow buffers and various other accumulation/clip buffers tricks... so lets just say 32mb and say that's okay)
3rd reason: dual desktops... err.. double that last one. :) wide desktop gaming isn't quite here, but players are pushing it! Business users have been the steady users of dual desktops for quite a while.
4th reason: High Dynamic Range displays.... okay, it isn't here yet. I saw the first 64bit color display in prototype 18months ago, I saw the commercial ready prototype 6 months ago (a few problems with exploding monitors when you left it on too long, but hey I am optimistic!). High dynamic range is 64bpp to 128bpp. nVidia is already capapble of 128/64bpp all the way through the rendering pipeline until it reaches the final rasterize stage, the final display memory... ATI is 96/48bpp. Either way... that's quite a trim to your 32bpp desktop display. HDR displays will hit medical first, military 2nd (or vice versa) depending on market at the time of production.... but eventually this will flow downward to consumers.... peek above and double or quadrouple again. :) as well as the fact that this now doubles or quadrouples the size of every texture that is HDR.... ouch.
Anyone for 1 to 2 gig on video cards? :)
so what is your feeling? ignore my diatribes on setting arbitrary memory limits... do you think you could actually use 512mb on a graphics card over the next 2 years? :) just where is "too much"? :)
hmmmm... I was reading an article on the latest nVidia graphics card, NV48 internal code name, basically no change, but adding 512Mb of DDR3 memory.... and the article makes fun of most things (perhaps the graphics wars are stumbling? we're trading places ever 18months?). Anyhow... the article asks "Do you Need 512Mb of memory" (which it is quick to retract in the same breath with "You don’t want me to answer that question.").
So.... Do you need 512Mb of graphics memory. As far as I know only two games can utilize that many graphics textures, Doom3 and Half-Life2. Others fit comfortably in 256mb or even 128mb.
So... why would you need 512Mb of memory?
1st reason is obvious... textures for games, bigger textures, 3D textures, just plain many more textures. More is good, more is good. :) This is the Doom3 and HL2 justification. :)
2nd reason: big desktops! 1920x1200x32bpp is just shy of 10mb by itself (double buffered for smooth animation, that is 20mb, most games use shadow buffers and various other accumulation/clip buffers tricks... so lets just say 32mb and say that's okay)
3rd reason: dual desktops... err.. double that last one. :) wide desktop gaming isn't quite here, but players are pushing it! Business users have been the steady users of dual desktops for quite a while.
4th reason: High Dynamic Range displays.... okay, it isn't here yet. I saw the first 64bit color display in prototype 18months ago, I saw the commercial ready prototype 6 months ago (a few problems with exploding monitors when you left it on too long, but hey I am optimistic!). High dynamic range is 64bpp to 128bpp. nVidia is already capapble of 128/64bpp all the way through the rendering pipeline until it reaches the final rasterize stage, the final display memory... ATI is 96/48bpp. Either way... that's quite a trim to your 32bpp desktop display. HDR displays will hit medical first, military 2nd (or vice versa) depending on market at the time of production.... but eventually this will flow downward to consumers.... peek above and double or quadrouple again. :) as well as the fact that this now doubles or quadrouples the size of every texture that is HDR.... ouch.
Anyone for 1 to 2 gig on video cards? :)
so what is your feeling? ignore my diatribes on setting arbitrary memory limits... do you think you could actually use 512mb on a graphics card over the next 2 years? :) just where is "too much"? :)