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hobodale111
03-16-2003, 11:42 AM
I was wondering where to o to get games for scummVM. Can anyone help me please?!

rhart00
03-16-2003, 12:33 PM
already have them or buy them from lucasarts.com

hansschmucker
03-16-2003, 12:43 PM
In Germany, as well as the US, bundles with various LucasArts games are still available. There are NO LucasArts Abandonware games. Some games however are upgradable to newer versions, using patches from www.lucasarts.com

nickster87
03-16-2003, 01:23 PM
I don't see any Roms on their site. Could someone give me a link to some games for the emulator?

Thanks!

hansschmucker
03-16-2003, 01:29 PM
Lucasarts games are no roms! They are simply files, that could be stored on any kind of media: A floppy, a CD or a ROM chip (like maniac mansion for NES). ScummVM needs most of the time the 000 and 001 from the PC CDROM version, or LVL files from the floppy version

hobodale111
03-16-2003, 02:11 PM
Can you put any lucas arts game on your clie?

JackAxe
03-16-2003, 02:48 PM
Here's a list of compatible games:

http://www.scummvm.com/compatibility.php

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hansschmucker
03-16-2003, 02:51 PM
look at http://www.scummvm.org/compatibility.php for a document listing all games supported by ScummVM for Windows and the games are also listed in changes.txt from the latest release, available at http://capers.free.fr/ScummVM/download.php

filegrabber
03-16-2003, 03:16 PM
"I don't see any Roms on their site. Could someone give me a link to some games for the emulator?"

Same problem here- I can't see any games which would work on the Lucasarts site. Anyone have direct links?

hansschmucker
03-16-2003, 03:32 PM
Now I know what it feels like to talk to a wall.
http://www.lucasarts.com/companystore/adventure/

filegrabber
03-16-2003, 03:48 PM
Thanks (I think?)

hansschmucker
03-16-2003, 03:57 PM
It's just that I said that the PC versions were required and added a link to the LucasArts page before, where a link to the shop is located at the main page. Nothing personal

TheSpies
03-16-2003, 04:02 PM
What would be nice is if all the cut-scenes from The Dig could be converted to mpeg4 and and have Scumm use the built in api to play them instead of using the regular smush cut-scenes. That would make all of the files small enough to be used on a larger stick, and the game is not very enjoyable without them as too much of the game is involved.

hansschmucker
03-16-2003, 04:10 PM
That would be nice, but again I don't think there are any code examples around for using the Sony ax files. Tiny question though. What's the exact difference between Smush and Insane? I thought Smush was the engine prior to full throttle with Insane for FT and Dig. Am I right or mixing something up?

TheSpies
03-16-2003, 04:46 PM
insane is the event management system used in version 7+ Scumm games. Smush is a movie compression format and player.

hansschmucker
03-17-2003, 12:40 AM
Thanks for the reminder.

Zork
03-17-2003, 06:38 AM
TheSpies, thos movies were 8bit. So im not sure if it would help that much increasing them to 32 bit (cause MPEG 4 needs that bit depth per pixel) and then compressing it with the MPEG 4 codec. They still wont fit on our memory sticks. So we have to wait for MS Pro. With them it wont be any prob at all to copy all the data (including speech and movies) from CD. Playin The Dig again on Clie would be surely awesome. The Dig were one of my favorite games ever. Awesome storyline and gameplay.

TheSpies
03-17-2003, 06:51 AM
That might be a problem, but some form of higher compression is needed or you will only be able to play the full game on a 512meg stick (game is 255 meg w/o sound).

It is a great game though, i was playing it a few hours ago and even though the graphics are a bit dated it is still a lot of fun.

Zork
03-17-2003, 07:19 AM
TheSpies, graphx are always just the sugar on your cake, but not the cake itself ;) . Games like Dig Dug (played it yesterday on the VCS 200) or PacMan are still amazing games to play, beside that they look horrible from a graphx point of view.
We already had the prob that development give too many attention to graphx and dont concentrate on the way more important gameplay. Whic leads to this horrible rendered slideshow adventures during the early 90s ;) .
So graphx are kewl, but they arent the important part of the game.
One last example : Ico for the PS2 is simply one of the best games ever released for any platform (and it got already a lot of awards from experts (not thos "Cant wait for the 324th incarnation of the same, boring Ego shooter" lamers)). Graphically it looks nice with some nice blur, particle and reflection effects, but its still just average. But here the graphx does it exactly whats its only real purpose : support the game feeling and the gameplay. And the The Dig graphx and especially the sound too (with its mysterious wind noise) does exactly the same thing.

pimpdot
03-19-2003, 05:38 PM
I was wondering, is it possible to split games into smaller files?

I have full throttle and it is 152megs. If i could split the game up into smaller chunks it'd be a lot better ;D

TheSpies
03-19-2003, 06:01 PM
Zork:

I am not quite sure why you are telling me all that.

Zork
03-20-2003, 04:58 AM
TheSpies, cause of the "graphx are dated" statement ;) .

TheSpies
03-20-2003, 07:38 AM
Well, they are. But then so are the graphics on most of the games i own. I spend to much money on old consoles to be able to afford anything new :)

Zork
03-20-2003, 08:31 AM
TheSpies, you collecting that old stuff too ;) ? I got in the meantime a Atari VCS 2600, Mattel Intellivision and a Panasonic 3DO and tons of software for them. Still searching the MB Vectrex and the CBS Colecovision, but at my local eBay there arent any offers and at other eBays the shipping costs (especially for the Vectrex) would be way too high.
But that shouldnt mean that you cant get the PS2 and the GC (XBox would be wasted money cause the market ignores it almost completely) too ;) .

TheSpies
03-20-2003, 09:08 AM
My favorite is my turbo grafx express. I wish there was a tg16 emulator for the Clie.