View Full Version : Warring Nations for Palm OS
Inscenic
07-19-2004, 05:37 PM
Inscenic Studios (http://www.inscenic.com) would like to announce the release of Warring Nations for Palm OS (http://www.warringnations.com).
Warring Nations is a turn-based strategy game. The first world pack produced for the game is Medieval Heroes, where the action is set in medieval times. These are times of noble lords, great battles and glorious victories.
The game territory is divided into provinces. In the beginning of the game, several lords begin to compete for lands, starting with only one province with a castle. During the game, lords collect taxes, recruit forces, conquer new lands, and build new castles. As one of medieval lords, you are given a chance to unite all territories under your own control.
http://www.warringnations.com/promo/screen1_palm.jpg
http://www.warringnations.com/promo/screen2_palm.jpg
Game features:
Downloadable maps. Each world has several maps built into it, and more maps can be downloaded and installed separately;
Real-time battles;
Players can build fortresses of various types on their lands. Additional fortress blueprints can be downloaded and installed separately;
Diplomacy. Player can declare war, propose peace and alliance, present gifts or demand tributes. Diplomacy relations define actions players can perform and affect market prices on resources;
Trading. Player can sell resources he/she does not need, and buy the required ones. Prices are not fixed, but are dictated by the market demand and diplomacy relations;
Hotseat mode. Two players on the same device option.
Palm OS version features:
16-bit color high resolution graphics;
Full screen 320x480 support;
High performance native ARM version;
Resources and expansion packs can reside on a storage card.
For additional information about the game please go to www.warringnations.com (http://www.warringnations.com)
Yuriv
07-19-2004, 08:28 PM
Hi Inscenic,
I have been paying with the demo of Warring Nations and am ready to purchase the full version. However, I noticed in the forum on the Warring Nations homepage that a discount will be provided to existing Medieval Heroes owners:
> Yes, we will surely provide a discount for registered users of the original game. I
> believe Warring Nations will cost under $10 for all MH customers. The discount will
> become effective once we have the Palm OS version out.
Can you please let us know how to get this discount for the new program?
Thank you
Inscenic
07-20-2004, 12:29 AM
Hello !
Yes, you are right. We will make a discount for all existing MH owners. Please check our site for information. We are preparing discounts coupons at this moment.
Thank you for your interest to our game.
Inscenic Studios
cktlcmd
07-22-2004, 01:03 AM
Is Warring Nations compatible with the UX series? Can I store and run it on my memory stick pro?
Nasca
07-22-2004, 05:50 AM
Thanks for the question.
The game should work on UX50, in both portrait and landscape modes, and 5 megabytes of resource files can be moved to and read from external storage (Memory Stick). However, the game will still require 6 Mb of free internal RAM. This requirement will be removed in the upcoming update - UX50 has 16 Mb of dynamic heap memory, which is more than enough.
I'd suggest you to see if the demo version is compatible with your device. If you encounter any problems, please let me know, so I could make corresponding corrections. The update which relaxes the memory requirement will be available this weekend.
cktlcmd
07-22-2004, 05:59 AM
Thanks Nasca for the response. I'll wait for the new version then try it.
Nasca
07-22-2004, 07:08 PM
I think the update is ready. You guessed right, the previous version didn't work well on UX50 - I found it out after trying Sony Clie Simulator in landscape mode. Now that I've spent some time working on the game, now it seems to work fine with the Simulator, but I'd like to know if it works fine on a real UX50 before updating all downloads. Currently, only the demo download (http://www.warringnations.com/downloads/WarringNationsDemo.zip) was replaced with this new version. If possible, please try it and see if it works. Use the WAD Installer utility (supplied within the download archive) to move resource files to Memory Stick.
Thanks for drawing my attention to UX50.
WickedP
07-23-2004, 11:04 AM
I think the update is ready. You guessed right, the previous version didn't work well on UX50 - I found it out after trying Sony Clie Simulator in landscape mode. Now that I've spent some time working on the game, now it seems to work fine with the Simulator, but I'd like to know if it works fine on a real UX50 before updating all downloads. Currently, only the demo download (http://www.warringnations.com/downloads/WarringNationsDemo.zip) was replaced with this new version. If possible, please try it and see if it works. Use the WAD Installer utility (supplied within the download archive) to move resource files to Memory Stick.
Thanks for drawing my attention to UX50.
Well, I installed the new demo this morning on my UX. Not so good...in fact the previous version worked much better. The new version loads the Splash screen in Portrait mode (the old version loaded in Landscape and tiled the graphic). When the new version moves past the splash screen the image scrambles (best way I could think of to describe it)...and is unusable at this point...you can't make out any of the menu items.
Wicked.
Nasca
07-25-2004, 06:10 PM
Problem solved, now the game should load resources off the card without any problems. Initially, I thought it was a Memory Stick or UX issue, but it turned out to be a software bug. Zire 72 handhelds had this problem with the game, too. Now everything seems fine. The game still uses portrait orientation for Main Menu though, which can be somewhat inconvenient for Zodiac and UX users.
Thanks for your help.
Nasca
07-28-2004, 01:24 PM
We are now providing 35% discount for Medieval Heroes buyers. Please e-mail your hotsync name and activation code for Medieval Heroes to support@inscenic.com and we will reply with a discount code.
We apologize for the delay, which was caused mostly by technical problems.
cktlcmd
07-28-2004, 02:21 PM
Hi, does this mean, it is fully compatible with the UX series now, not just the demo, but the actual registered game?
Nasca
07-28-2004, 04:22 PM
I believe the game is now compatible with Clie UX series, but can't be 100% sure, since I haven't tested the latest build on UX (have no access to such device). You should probably try the demo first, and if it works, then the full version will also work (given the version and build numbers are the same for both demo and complete variants).
cktlcmd
07-29-2004, 09:10 PM
Well, I installed the new demo this morning on my UX. Not so good...in fact the previous version worked much better. The new version loads the Splash screen in Portrait mode (the old version loaded in Landscape and tiled the graphic). When the new version moves past the splash screen the image scrambles (best way I could think of to describe it)...and is unusable at this point...you can't make out any of the menu items.
Wicked.
Have you decided if you are going to buy Warring Nations for your UX? If not, may I ask why?
WickedP
07-29-2004, 11:46 PM
Have you decided if you are going to buy Warring Nations for your UX? If not, may I ask why?
I haven't bought it...No real reason other then no time to commit to learning a new game right now. The game looks great on the UX screen.
Wicked.
cktlcmd
07-30-2004, 05:28 AM
I haven't bought it...No real reason other then no time to commit to learning a new game right now. The game looks great on the UX screen.
Wicked.
Thanks, I appreciate the response.
cktlcmd
07-30-2004, 11:37 PM
Hi Nasca,
Is it OK to send Warring Nations Palm Application file (665 kb) to my memory stick PRO using Mcfile to be stored and run directly from the card?
Plus I am having a problem activating Warring Nations.
Thanks in advance.
cktlcmd
07-31-2004, 08:07 AM
Hi Nasca,
Thanks for the codes. I noticed in the UX series (both 40 and 50), upon accessing Warring Nations, it first opens up in the portrait mode, then after I press the "New Game" option it changes to landscape and I can play the game in that way. Not does it matter a lot, but it would be nice if it also would immediately open in landscape mode for the UX series. Just a suggestion.
Another point I want to say: I think you guys did a very nice job in making this game. Plus I also think you guys can make another program specially dedicated to the UX series, because as I believe, you guys are the first to have come up with a program that opens up in portrait mode in the UX. May be you can make a program that would change the orientation of the applications run in the UX. Just a suggestion. Anyway, I'll try and open up another forum in the UX series dedicated for Warring Nations, I'll let them know what a nice game this is.
Nasca
07-31-2004, 03:22 PM
Thank for your kind words, cktlcmd. I'm glad you liked the game.
I understand that displaying data on Clie UX in portrait mode is rather inconvenient, as this PDA was designed to be used in landscape mode only. Unfortunately, the game's main menu screen does not display well in landscape mode, so we've left it in portrait orientation. I hope it's not very annoying, since the game itself plays using native UX orientation. However, we will consider designing a version of main menu for Zodiac and UX series which will run in landscape mode.
cktlcmd
07-31-2004, 05:37 PM
Hi, Nasca,
The menu caught me off guard the first time I opened it up because it opened in portrait orientation. That was the first time I was able to use my UX in tablet orientation by flipping the screen and shutting the clamshell on top of the keyboard. But after plugging in the codes, it does not bother me much. Do you know if I can install Warring Nations Palm Application file (665 kb) directly to my memory stick PRO by using the palm install tool or moving it from the internal memory to my memory stick?
Nasca
08-01-2004, 01:17 AM
Do you know if I can install Warring Nations Palm Application file (665 kb) directly to my memory stick PRO by using the palm install tool or moving it from the internal memory to my memory stick?
I didn't mean to ignore this question; I remember answering it by e-mail. Well, if it works, then why not? It seems to work on other devices, so it should work on Clie as well. However, please note that the startup will slow down a bit - when an application is launched from a storage card, Palm OS copies it into the main memory, displaying 'Please wait' message for a few seconds, depending on the size of PRC file and accompanying databases. In case of Warring Nations, only PRC file needs to be copied (PDB files can be read off the card), so it takes only one or two seconds. Of course, OS automatically deletes the PRC file upon exit.
Bodisia
08-13-2004, 12:22 AM
Your game looks like it would be fantastic, it's just too bad that i'm the proud owner of a Tungsten T2 and find myself unable to play this game :mad: . My question is whether there is a patched version of your game that allows it to be played on my device?
I know that PDA's were developed for business use in mind, however i find myself using it more for games then anything else. I currently enjoy playing Legacy & Warfare Inc. I wish i knew about the Tungsten T2's inability to play memory extensive games when i bought it. If you were to buy a PDA tommorow that would be used mostly for gaming, which device would you purchase and why? Which PDA is King Kong?
Nasca
08-21-2004, 12:41 PM
Warring Nations is best played on Tungsten T3 - it has plenty of dynamic memory for applications (11 Mb compared to T2's 700 Kb), bright 320x480 screen which allows for landscape orientation, and a fast 400 MHz CPU. Another great platform for games is, of course, Zodiac (10 Mb of dynamic RAM), which was designed with gaming in mind - it has analog controller and graphics accelerator. Warring Nations supports Zodiac, but does not make use of its advantages. We also support Tungsten E (2 Mb), Zire 72 (8 Mb), Clie UX (16 Mb) and other relatively modern PDAs.
It's sad that hardware manufacturers usually do not specify dynamic RAM size in spec sheets of their products. Sure, dynamic memory is not directly available for end users, but for some software applications the difference between 700 K and 11 Mb is essential. Our game originated from the Pocket PC platform, which does not have such problem (the storage and program memory is shared there), and it was quite challenging to make the game work under 2 Mb memory limit. Unfortunately, we can't reduce memory usage any further, as the game engine creates and uses thousands of software objects, which are only allowed to reside in dynamic RAM. It's just a specific (and quite unfortunate) property of the game engine...
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