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Yuriv
07-07-2004, 09:00 PM
Hi,
Like a lot of people, I love the little card game in Legacy. I am glad to hear that the Redshift folks are considering releasing a standalone version, and I hope that significant enhancements will be introduced (specifically, deck building, as the limited number of cards in the micro-game would limit it too severely as a standalone).

I played Magic the Gathering a lot when I was younger, and have noticed that the Legacy card game has a timing error that gives the computer player an advantage: risidual poison damage is always levied at the end of the computer's turn.

Essentially, this means that the computer can avoid suffering any residual dmaage from a poison attack, while the human player always suffers at least 1~3 points of residual damage (assuming both players are human).

Here's an example: Both players are human and no mental shield or curse spells are in effect. An 8+3 poison card is being played:

1) Computer plays poison card on human -> human player suffers the basic 8 damage -> human player subsequently suffers the residual 3 damage as the computer's turn now finishes.
The human can now play a "cure poison" card to counteract the residual effect
TOTAL damage to human player: 8 + 3 = 11

2) Human plays poison card on computer player -> computer player suffers the basic 8 damage -> human player's turn ends -> computer player plays "cure poison" card to counteract the residual damage.
Since the computer can play the "cure poison" card before the end of its next turn, it avoids the extra 3 points of residual damage.
TOTAL damage to computer player: 8

In card combat, timing is of the utmost importance. Spells cast (=cards played) on 1 turn must be resolved that turn, with any residual effects being reflected on the appropriate player's next turn. Lumping the residual effect at the end of one player's turn gives him/her/it the opportunity to take advantage of timing to its own benefit.

I hope to see the standalone version of the card game soon, and I hope that the Redshift folks take this issue into account when making it. (Also, the human player shold not be allowed to start first in every game.)

Overall, I love Legacy, I love the concept of the little card game, and look forward to an enhanced version.

Joel
07-07-2004, 09:03 PM
Great observation. I too was once a M:TG player... which reminds me, I think my M:TG Online account is still active. ;)

Sylon/Redshift
07-08-2004, 07:14 AM
Thanks for the observation, Yuriv! Yeah, the little card game can be buggy, 'cause we developed it very quickly, just for a little joy in the taverns. But when we'll make a standalone version, of course we'll keep eye on these possible errors, I promise! :)

gyffes
07-08-2004, 12:25 PM
On the other hand, Legacy-wise (as opposed to StandAlone version), this ain' that bad a bug/big a deal. We already have advantage of intelligence behind our attacks and we have the whole "save before you play, reload if you lose" option.

A bigger pain in the ash is that you can go an entire hand without ever seeing a heal card . That's when I get cranky...

yorrick
07-08-2004, 05:01 PM
Though you do end up with the situation of the "killer hand" where you transform into a vampire. Then accumulate both cure poisons and both vampire cards. Then you hit the computer with a poison 8+3....

It's just a matter of time... :)

Master Chief
07-08-2004, 05:17 PM
I hate that sometime I get a full hand of Vamp Touch, but transform to a Vamp card. th poision thing only happens a little, and if I have multiple, i use the weaker one first, and if the opponent uses a cure poision, I use the stronger one next turn becasue more than likley htey do not have to cures.


The card game is great for a last min. add-on. I can't wait for the stand alone version. A few Ideas I had for it would be:
1.Wifi multiplayer with turnaments
2.deck building
3.get packs of cards from dead enemies in Legacy, sent the cards to the card game.