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chrilith
01-14-2003, 09:31 AM
Ok ok ... i've missed all the previous messages, so if you want to say something ... :D

[Jett]-Mallize
01-14-2003, 09:34 AM
yeah... like where to get it. there wasn't an official port right?

Ivos
01-14-2003, 11:51 AM
I still have mine now here, but i like to play Sam'nMax with sound!!! :(....Is it available yet?

Thx

DoctorDED
01-14-2003, 02:26 PM
Originally posted by Ivos
I still have mine now here, but i like to play Sam'nMax with sound!!! :(....Is it available yet?

Thx

Someday we'll have sound!! Then it will be all worth it :D , but for now we'll have to hold are breath...

tsuribito
01-14-2003, 03:49 PM
Sound is not that important. Crilith did a great job!
I even forgot to get out of the bus last morning, cuz i was playing Monkey Island 2 :)

[Jett]-Mallize
01-14-2003, 04:26 PM
Originally posted by [Jett]-Mallize
yeah... like where to get it. there wasn't an official port right?

where where.. i don't see it on that site.. and can not find it searching....

davidfattal
01-14-2003, 06:44 PM
http://membres.lycos.fr/chrilith/

here is the link to download the latest version!!

Have fun

David

Zork
01-15-2003, 02:49 AM
Ivos, you played SamNMax with ScummVM successfully ? Means not just viewing the intro.

mowog
01-15-2003, 03:40 AM
I have played samnmax but once I have entered the formula it just locks up. I too would like to know if anybody has got past this stage?

chrilith
01-15-2003, 03:43 AM
i do, what is your clie model ?

Berto2112
01-15-2003, 08:13 AM
Is there any way to get the old games, or do you have to have the originals....I know I have Monkey Island 1 and 2 somewhere, but finding them is another story. Also, does this work on an SJ-20?

mowog
01-15-2003, 08:39 AM
NR70v............

hogs
01-15-2003, 08:49 AM
chrilith, the thing which will be very very very appreciated in the next release is the possibility to store the path of the "000 / 001" files as well as the name of the game to launched. :)

Thanks for bringing us back to the 90's, it is always great to feel a bit younger !

jledesma
01-15-2003, 09:34 AM
OS5 support anywhere near? I tried SCUMMVM, it works great until I try to load a game, any game :(

Anyway thanks for this great port. Are you going to release your source code? Perhaps it would be easier for you if all of us who know a little bit about programming give you a hand on this.

Just a thought...

skeezix
01-15-2003, 11:02 AM
Will it be for Palm T|T or Palm OS in general by chance? (I asked before in another thread, but never got a response I think, or I never stumbled across it :P) What resolution is needed by these? I can't see any reason why it should be Clie only, except for screen space, but that is easily dealt with. I'm itchign to see this on my T|T ;)

jeff

chrilith
01-15-2003, 11:08 AM
OS will be added as soon as i finished the first full port of scummvm 0.3.0 (excepted sound)

skeezix
01-15-2003, 11:41 AM
Originally posted by chrilith
OS will be added as soon as i finished the first full port of scummvm 0.3.0 (excepted sound)

I think you mean non-Clies then? It shoudl be pretty easy to get it to work on both more-or-less, but I guess you probably have a Clie so aren't insented to do the TT version just yet eh? (I understand that.. I always do TT supoprt first, since I have a TT too :) I just got the itch. Been watching yuor screenshots for a month.. making me drool :)

Cheers, and good stuff,

jeff

jledesma
01-15-2003, 12:00 PM
Originally posted by skeezix


I think you mean non-Clies then? It shoudl be pretty easy to get it to work on both more-or-less, but I guess you probably have a Clie so aren't insented to do the TT version just yet eh? (I understand that.. I always do TT supoprt first, since I have a TT too :) I just got the itch. Been watching yuor screenshots for a month.. making me drool :)

Cheers, and good stuff,

jeff

I don't think that is goint go be "pretty easy" you have to keep in mind that the native resolution of the Clie is the same as the resolution of the games, and in non-Clies the resolution is just half of it. I guess you'd need to make a routine to change the graphics on the fly.

DoctorDED
01-15-2003, 01:32 PM
For those who know that the Magic 8 Ball is...

I asked the follow question and got this answer:

"Will chrilith figure out the sound piece on the clie by the end of the month?"

Turned it over, and the reply was: "MOST LIKELY"

Magic 8 Ball Knows all... we think.

:D


Magic 8 Ball Link:
http://www.mattelgames.com/magic8/flash_index.asp

nevarDeath
01-15-2003, 01:40 PM
Originally posted by jledesma


I don't think that is goint go be "pretty easy" you have to keep in mind that the native resolution of the Clie is the same as the resolution of the games, and in non-Clies the resolution is just half of it. I guess you'd need to make a routine to change the graphics on the fly.

but he was mainly talking about Tungsten T's anyways, which has the same resolution as a clie....

skeezix
01-15-2003, 02:34 PM
Originally posted by jledesma


I don't think that is goint go be "pretty easy" you have to keep in mind that the native resolution of the Clie is the same as the resolution of the games, and in non-Clies the resolution is just half of it. I guess you'd need to make a routine to change the graphics on the fly.

TT is the same resolution (as said below by someone else); virtual grafitti may provide more space if the emu plays the games sideways... but nomatter.

Resolution isn't relevent; one could easily let the image be pannable (scrollable) :)

jeff

BoxcarTim
01-15-2003, 04:19 PM
On another thread someone said that clies should be fine speed-wise but on my t615 most games run very slow. It's a little better this version but some games are a fraction of their normal speed. My question is: is my hardware the problem or the software? Other than that this is really great.

Draak
01-16-2003, 04:34 AM
Originally posted by mowog
I have played samnmax but once I have entered the formula it just locks up. I too would like to know if anybody has got past this stage?

I have the same pbm with Day of the Tentacle. It freezes after entering the salad formula.

100 posts is not so Irrelevant

Berto2112
01-16-2003, 08:27 AM
What are the chances I can play any of these games on my SJ-20?

Zork
01-16-2003, 02:53 PM
Draak, click at the upper left corner. That way you bypass the protection. And btw the Right upper quarter of the calc button simulates the right mouse button for Sam & Max.

Draak
01-16-2003, 03:50 PM
Originally posted by Zork
Draak, click at the upper left corner. That way you bypass the protection.

:mad: Nah ! It won't work. No protection by pass (anyway I have the codes) and the game freezes.
Any other idea ?

Freezing is Irrelevant

mowog
01-17-2003, 03:26 AM
I too am not able to bypass the formula and like Draak, I have the original codes........

JMS
01-17-2003, 08:30 AM
I've encountered the following problem on my NR70V during Monkey Island 2:

When I enter Stan's shop on Booty Island, my Clie locks up (no reset, or error message). I've tried two versions of the game on different versions of the Scumm emulator, and found the same problem. Any ideas?


JMS

BTW - I've played through both Atlantis and Monkey Island 1 on my clie without any problems.

Zork
01-17-2003, 01:17 PM
draak, mowog, dont enter the correct values there ! Thats how the game crashes. there is some way to bypass that protection. It were posted here once and were something bout clicking at some corner or something like that. BTW Post a save game on some public site. Like to see the game on my Clie too after all ;) .

Unregistered
01-17-2003, 06:42 PM
Whats the correct path / file names to be using?

Ive got Monkey Island 1, with *.lfl and *.lec files, but no 000 or 001 or 00anthony files

Ive got the files in /palm/games/mi1/

so the path should be ^^^^^^^

these are the files i have

000.lfl
901.lfl
902.lfl
903.lfl
904.lfl
disc01.lec
disc02.lec
disc03.lec
disc04.lec

and of course

monkey.exe

Do the ###.lfl files get renamed to GameName.### ? (about to try it)

Well that may have done it, but still no go.

Before I would get a color fatal error, now it takes a little while longer with a screen blip then a b&w error message.


Im using a nx70v so im guessing its a problem between the vm and os5? Also am i correct about the re-naming thing?

jledesma
01-17-2003, 06:58 PM
Originally posted by Unregistered
Whats the correct path / file names to be using?

Ive got Monkey Island 1, with *.lfl and *.lec files, but no 000 or 001 or 00anthony files

Ive got the files in /palm/games/mi1/

so the path should be ^^^^^^^

these are the files i have

000.lfl
901.lfl
902.lfl
903.lfl
904.lfl
disc01.lec
disc02.lec
disc03.lec
disc04.lec

and of course

monkey.exe

Do the ###.lfl files get renamed to GameName.### ? (about to try it)

Well that may have done it, but still no go.

Before I would get a color fatal error, now it takes a little while longer with a screen blip then a b&w error message.


Im using a nx70v so im guessing its a problem between the vm and os5? Also am i correct about the re-naming thing?

No, you cannot use the floppy version of the game, you have to use the game that comes with the "gamename.00x" files.

I'm also playing on a NX and yes, there are some major gripes about it, but it is due to the OS5.

Chrilith will work on our problems as soon as he gets to the 0.3.0b version of his port.

Draak
01-18-2003, 03:54 AM
Originally posted by Zork
draak, mowog, dont enter the correct values there ! Thats how the game crashes. there is some way to bypass that protection. It were posted here once and were something bout clicking at some corner or something like that. BTW Post a save game on some public site. Like to see the game on my Clie too after all ;) .

I know this has benn already discussed. But anyway. all seems not to work with my Clie and the fremch version of DOTT.

Zork
01-18-2003, 04:05 AM
unregistered, just put the 5 unrenamed .lfl files into a folder called monkey inside the games folder.

Then enter at the path monkey/ and at game monkey

Thats it.

If you still have problems try either flipping or double buffer as gfx cause they are more compatible.

chrilith
01-18-2003, 06:06 AM
Originally posted by jledesma


No, you cannot use the floppy version of the game, you have to use the game that comes with the "gamename.00x" files.

I'm also playing on a NX and yes, there are some major gripes about it, but it is due to the OS5.

Chrilith will work on our problems as soon as he gets to the 0.3.0b version of his port.

Ooops, yes you can use the floppy version of monkey 1, just put all your files on a folder and use monkey or monkeyvga as game name (don't remember wich one :))

deadlyfoez
01-18-2003, 07:11 AM
monkeyvga

Zork
01-18-2003, 11:29 AM
chrilith, really like to finish zak256 or starting SamNMax. Any news bout the 0 bucks for Annie bug or the memory leak at the start of SamNMax ? Would be surely welcome ;) .

jledesma
01-18-2003, 12:48 PM
Originally posted by chrilith


Ooops, yes you can use the floppy version of monkey 1, just put all your files on a folder and use monkey or monkeyvga as game name (don't remember wich one :))

Sorry about that. I'm sure I read it somewhere in the scummv official site. I think I'll better keep quiet now. :confused:

chrilith
01-20-2003, 03:52 AM
Originally posted by Zork
chrilith, really like to finish zak256 or starting SamNMax. Any news bout the 0 bucks for Annie bug or the memory leak at the start of SamNMax ? Would be surely welcome ;) .

There is no prob for me with sam n max, don't know what exactly occured.

I'm currrently working on the v0.3.0b but there is few things that need to be fixed (mainly due to use of uninitialized variables on scummvm code)

Zork
01-20-2003, 11:23 AM
chrilith, the prob with SamNMax happens on every T625 (i werent the only which searched for a save game file at this forum directly from start of the game to bypass that bug ;) ).
So perhaps you could check the lines at the C source which is mentioned at the error code i posted at this forum ? SamNMax would be really kewl. BTW 0.3.0 is surely awesome too, but as far as i remebmer it mainly supports as new games The Dig (simply the best adventure game of all times) and Monkey 3. But both of this games couldnt be played on a PDA cause of their size (prerendered movies alone would take almost 200 MB).
So I hope that the other known bugs (SamNMax and Annie 0 bucks ;) ) could be solved with 0.3.0 too.
BTW bout uninitialized variables. Thats horrible C developing, but at most compilers they simply would be set to zero at first appearance. Or they are used mainly as reference and during function execution their value, so the initial value (0) wouldnt matter at all. Just in case you didnt knew ;) .

jledesma
01-20-2003, 11:48 AM
Zork:
I know about C programming, and the variables are not set automatically to zero, they are only assigned a space in memory, and if that section of memory contains anything that value will become the variable value. So you really need to declare all variables as initialize them before you use them, otherwise you'll get a lot of strange happenings and unknown errors.

Keep up the good chrilith we're fascinated with your port

chrilith
01-20-2003, 12:02 PM
Originally posted by jledesma
Zork:
I know about C programming, and the variables are not set automatically to zero, they are only assigned a space in memory, and if that section of memory contains anything that value will become the variable value. So you really need to declare all variables as initialize them before you use them, otherwise you'll get a lot of strange happenings and unknown errors.

Keep up the good chrilith we're fascinated with your port

In fact, this is true for PalmOS.

Zork
01-20-2003, 12:03 PM
jledesma, start Visual C++, declare some int variable for example, set a breakpoint there and start debug mode. And one skip later you will see that the variable is set to ... 0. And as far as i remember CodeWarrior has the same behavior. Thats why i mentioned " ... most compilers ... " ;) .

I presume that the ScummVM guys used VC (as most Windows developers do). And w/o automatic initialization to 0 it wouldnt make any sense at all to use such variables (beside the reference scenario i mentioned) and most (!) compilers would give you a warning the first time you access the value of this variable (seen such warnings during my development often, cause the horrible MFC macros hide many times the fact, that they didnt cover a class, but instead a class pointer. But the first time you compile and wondering why you get that "No initiliazing" warning, you realize ... "Hey, class pointer hidden again" ;) . Indeed I could read bout the macro at the MSDN database, but reading manuals is just for wimps ;) .
BTW Another reason for not initializing variables could also be that some pointer were deleted a few lines ago and when you declare a new int variable (32 bit indeed) its most likely, that its stored at the same mem offset where the pointer were formerly stored. So that could be some real brute way to store the pointer into a integer variable w/o wasting cycles by usin the load/store opcodes. But this scenario is dangerous and not really likely.

chrilith
01-20-2003, 12:06 PM
Variables are not set to 0 or NULL by default with PalmOS and code warrior

jledesma
01-20-2003, 12:16 PM
Originally posted by chrilith
Variables are not set to 0 or NULL by default with PalmOS and code warrior

That's what I'm talking about ;) And also yes, Zork is right, there are many other dangers in not declaring variables.

Zork
01-20-2003, 05:17 PM
chrilith, ic. Then they didnt thought bout other platforms when they did their sources with Visual Studio (where the variables or pointers are initialized with 0 or NULL) or what IDE they ever used with similiar behavior. But its bad developing at all (simply saves just one CPU cycle (store)).
But if CodeWarrior doesnt initialize automatically, then i hope that it at least warn you, that there are uninitialized variables in use during compiling ? So that prob is surely time wasting, but should be solveable. Good luck (not that you need it ;) ).

hansschmucker
01-20-2003, 10:56 PM
I know this is a pretty silly solution but it would be no problem to write a basic script which would look through the source code and search for any (NewLine)Variablename=x;
lines and write all of them to a text file. This way you could at least find all variables, eventhough you would still have to find out about what they contain...

yavin4
01-21-2003, 03:34 AM
How can i quit an intro of a game (f.e. dott) ??

yavin4
01-21-2003, 03:35 AM
How to insert a game in the playlist ?
I have to type in the whole path and name to play a game.

chrilith
01-21-2003, 06:00 AM
to exit cutscene press the HOME button

for games : if you put your games on the ../ScummVM/Games/ dir, just enter [path]/ in the path field

v0.3.0b will be released soon !

yavin4
01-21-2003, 06:05 AM
Originally posted by chrilith
to exit cutscene press the HOME button

for games : if you put your games on the ../ScummVM/Games/ dir, just enter [path]/ in the path field

v0.3.0b will be released soon !


THANK YOU, FOR THE QUICK REPLY

Draak
01-21-2003, 07:59 AM
Originally posted by chrilith
v0.3.0b will be released soon !

Any idea of the date ?
What will be the improvements ?

v0.3.0b is Irrelevant

chrilith
01-21-2003, 08:37 AM
When... euhm.... NOW !!! :)

Download v0.2.92 here (http://membres.lycos.fr/chrilith/)

Check out the changes file. :D

yavin4
01-21-2003, 09:02 AM
Any chance to see some kind of sound in the future, or is it completely impossible ??

Thanks for such a great app.
I love to see my alltime greatest games on my nr70v !!!! And the best is, I have all of them !!

watoke
01-21-2003, 09:09 AM
Where can I d/load all those games files?

chrilith
01-21-2003, 09:16 AM
you need to buy these games :)
Sound will come...

yavin4
01-21-2003, 09:18 AM
Originally posted by watoke
Where can I d/load all those games files?

You can't download them, you have to buy the games !! (Btw. it's illegal)
They are pretty cheap in a bundle (All old Lucas Arts Adventures are packed together !).

yavin4
01-21-2003, 09:19 AM
Originally posted by chrilith
you need to buy these games :)
Sound will come...

You are the man !!!
Please let the community know how to donate you for your hard work !!

jledesma
01-21-2003, 09:23 AM
Originally posted by chrilith
you need to buy these games :)
Sound will come...

Great!!! any ideas of when support for our beloved Nx/Nz will come?

chrilith
01-21-2003, 10:13 AM
as soon as possible !

deadlyfoez
01-21-2003, 10:31 AM
Chrilith, you are the savior for all of us bored PDA users. How can reward you for all your wonderful work and making the community happy?

chrilith
01-21-2003, 10:37 AM
Can someone make a poll to know if this is a good idea to reward me to port ScummVM, as we can already give money to the official ScummVM dev team to encourage them ?

For me yes :), but for you ... ? :)
If lots of people think yes so i'll put a link to a PayPal donation system.

thx

deadlyfoez
01-21-2003, 10:43 AM
Chrilith, also, is there an easy way to make it so my nx70v doesn't auto-time-off during scenes and things???

chrilith
01-21-2003, 11:45 AM
deadlyfoez : just for you i reup a new version with the autooff feature (not tested but may work :))

And thanks for the Poll :):D

jledesma
01-21-2003, 12:57 PM
Originally posted by chrilith
as soon as possible !

You're the man!!

deadlyfoez
01-21-2003, 06:23 PM
Thanks Chrilith. You're awesome

Zork
01-21-2003, 07:25 PM
chrilith, congrats to your fast development.
But it seems like compatibility is almost gone with ScummVM 0.2.93. Tried Atlantis and got during initial loading :
MQWin.c, Line:634,unlock out of sync ? addresses reset too soon
And then I had to reset the Clie T625. That game worked with the older version. Tried it with all three gfx modes.

Same happens with Sam & Max directly after the intro before the game starts.

Same happens at Tentacle durin the intro, while the note from the hamster is read.

Monkey2 freezes after the LucasArts logo.

Only game which worked fine were Zak256 and there the Annie 1 buck and Maze not dark bug still existed :( .

Perhaps that one were released a little too early ? Glad that I keep almost every version of ScummVM.

BTW Folks, support the ScummVM poll !

Berto2112
01-21-2003, 09:47 PM
Will this work on an SJ-20 (even though lack of color is depressing)?
And do the games have to be stored on a memstick to play them? I was just looking for a reason to have to buy a memstick since I haven't had a valid reason until now....

Berto

yorrick
01-21-2003, 10:34 PM
I have been through a few of these threads and have a dumb question to ask... where (URL please) can you purchase/download these modules that you can run on scummvm?

Berto2112
01-21-2003, 10:51 PM
You have to already own them, from what I understand. They're still copyrighted and it's illegal to download them (tsk tsk). I'm sure warez copies could be found with some hunting around, but I don't know in what direction to point you.

Draak
01-22-2003, 04:02 AM
Originally posted by yorrick
I have been through a few of these threads and have a dumb question to ask... where (URL please) can you purchase/download these modules that you can run on scummvm?

Have a look here :
http://www.lucasarts.com/companystore/adventure/

Warez is Irrelevant

chrilith
01-22-2003, 04:34 AM
Originally posted by Zork
chrilith, congrats to your fast development.
But it seems like compatibility is almost gone with ScummVM 0.2.93. Tried Atlantis and got during initial loading :
MQWin.c, Line:634,unlock out of sync ? addresses reset too soon
And then I had to reset the Clie T625. That game worked with the older version. Tried it with all three gfx modes.

Same happens with Sam & Max directly after the intro before the game starts.

Same happens at Tentacle durin the intro, while the note from the hamster is read.

Monkey2 freezes after the LucasArts logo.

Only game which worked fine were Zak256 and there the Annie 1 buck and Maze not dark bug still existed :( .

Perhaps that one were released a little too early ? Glad that I keep almost every version of ScummVM.

BTW Folks, support the ScummVM poll !

- the MQWin.c error can occur when ScummVM need to display a fatal error, this may be fixed in the lastest version i uploaded.

- i have no problem with indy4
- no problem with sam n max (i think, i played this game yesterday)
- no problem for me with DOTT
But there is a little problem with charset renderer, not always correctly updateed.
And a problem with cutscene in some games.

I'll try to fix this soon (joy of uninitialized variables:))

chrilith
01-22-2003, 08:23 AM
new fix for looping intro in zak256 and loomcd : v0.2.93b

For zak256 cashcard problem : i think you need to restart the game because this information may be in the saved game file.

For light in maze it may be the same with the official v0.3.0b

Fabian
01-22-2003, 08:51 AM
Hi,

is there anybody else have problems saving a game? I tried to save in dott, but I alway get an "invalid savegame" which can't be loaded.

I have just formated my ms with mcfile but the problem persists :-(

Any ideas?

Greetings

Fabian

chrilith
01-22-2003, 09:07 AM
please, when you have a problem tell me :

- what is your PDA
- what is your memory stick (size,...)
- what is your OS version (language,...)
- where is located your game on your MS (full path)
- what is your game language
- what is the exact error you have (if you have an error :))
- what is yuor version of scummVM

thanx

mowog
01-22-2003, 09:10 AM
Hi,
My error -
PDA:NR70V
MEMORYSTICK:64mb
OS:4.1
PATH: GAMES/SAMNMAX
LANGUAGE:ENGLISH
ERROR: MQWin.c,Line:662 unlock out of sync? addresses reset too soon

Thanx

Fabian
01-22-2003, 09:18 AM
Hello chrilith,

here are the details:

PDA:NR70V
MEMORYSTICK:Sony 128mb
OS:4.1 German
PATH: dott
LANGUAGE:ENGLISH
ERROR: invalid savegame

So far, my ms is working normally (exception: fullscreen).

Greetings

Fabian

chrilith
01-22-2003, 09:25 AM
Originally posted by mowog
Hi,
My error -
PDA:NR70V
MEMORYSTICK:64mb
OS:4.1
PATH: GAMES/SAMNMAX
LANGUAGE:ENGLISH
ERROR: MQWin.c,Line:662 unlock out of sync? addresses reset too soon

Thanx

ScummVM version ?

mowog
01-22-2003, 09:28 AM
ScummVM Version - v0.2.92 ........

chrilith
01-22-2003, 09:28 AM
Originally posted by Fabian
Hello chrilith,

here are the details:

PDA:NR70V
MEMORYSTICK:Sony 128mb
OS:4.1 German
PATH: dott
LANGUAGE:ENGLISH
ERROR: invalid savegame

So far, my ms is working normally (exception: fullscreen).

Greetings

Fabian

can you give me the full path and sucmmvm version, what do mean mean with '(exception: fullscreen)'
thx

chrilith
01-22-2003, 09:29 AM
Originally posted by mowog
ScummVM Version - v0.2.92 ........

v0.2.93b have been release and may fix this problem

mowog
01-22-2003, 09:31 AM
Thanx....I'll try it...

Fabian
01-22-2003, 09:49 AM
Hi,

the full path is /palm/programs/ScummVM/Games/dott, the savegames have name like dotttentacle.s00, but the size is 0B.

The version of scummvm is 0.2.93a but I had the same problem with an earlier version.

Fullscreen is a software from www.swooze.com which is intended to record pictures, but with this software I also had the problem that the captured files were 0 K=>didn't work.

Despite that, my MS is working perfect.

Fabian

chrilith
01-22-2003, 10:38 AM
Are you sure you don't have a problem with your MS slot ? because it seems fullscreen is exclusively for NR70 and must work on it. Can you try your MS with another clie ?

Zork
01-22-2003, 01:26 PM
chrilith,

Sony Clie T625, 16 MB, 5 MB free

Sony MS 128 MB, 20 MB free

4.1 German

/PALM/PROGRAMS/ScummVM/Games/Atlantis
/PALM/PROGRAMS/ScummVM/Games/Monkey2
/PALM/PROGRAMS/ScummVM/Games/SamnMax
/PALM/PROGRAMS/ScummVM/Games/Tentacle
/PALM/PROGRAMS/ScummVM/Games/Zak256

all 5 games english

MQWin.c, Line:634,unlock out of sync ? addresses reset too soon
(happened at initial loading at Atlantis, at black screen between intro and game at SamnMax and during the intro at Tentacle.
At Zak256 Annie always have $1 at her cashcard and the dark rooms arent dark (for example inside the temple at mexico).

Usin ScummVM 0.2.93 (english ;) )

BTW Perhaps some older version patched the MQWin probs, but now they appear more often and even at games which worked with the first versions of ScummVM (for example Atlantis).

chrilith
01-22-2003, 02:03 PM
zork did you try the lastest version ?
As i said the cashcard problem may occured if you use an old saved game because it must be set on it. If you restart the game it may work

Zork
01-22-2003, 02:42 PM
chrilith, DLed ScummVM 0.2.93b and tried Atlantis which works perfect now . SamnMax crashed at the same spot :( , but with a new message ;) :
The following error occurred:
Error(7:66:0x000001D7) Out of memory while allocating 47470!
At Tentacle the same scenario : Crashed at same spot with new message :
The following error occurred:
Error(7:66:0x000047ED) costume 3 not in room 5 at 444799+57464
Monkey2 also still froze at the intro. It happens directly after the Guybrush spokes bout his fans and before the Lucasfilm Logo appears.
Bout Zak256 : Does this mean that i have to start over the game again :( ?

Update : Tried now the german version of SamnMax and Tentacle. SamnMax had the same error at exact the same spot :( , but Tentacle works now absolutely perfect. So perhaps there were some prob with the english data. Its kewl to play the localized version of Day of the Tentacle again. Thx a lot chrilith for your kewl development.

Massman82
01-22-2003, 08:42 PM
An IDEA!

The ScummVM threads are getting a little too large! It is very hard for someone who is seeing the thread for the first time to read through the whole thing!

I propose that when the thread reaches 3-6 pages of length, someone starts a new one. In it, the first post should contain the site where to download ScummVM, the latest version, what is new in that version, and anything else that is important and new.

I hope you use this idea!!

Zork
01-23-2003, 03:16 AM
massman, wouldnt that mean sometimes a new thread every day ;) ? And how should users know which problems still appears when they didnt read all potings ?
When I heard first bout ScummVM it were already released and the thread had more then 10 pages. np, that way I got a lot of information how to use it and how tobypass for example the Monkey 2 copy protection (no i dont carry around the whelle everywhere ;) ). One example were probs starts with splitting threads is, that at the old thread (which disappeared) it were also mentioned how to bypass the SamnMax copy protection and now noone knows anymore where to click when the request appears on screen.

tsuribito
01-23-2003, 07:10 AM
Maybe we can set up a little forum for Scummvm on some webspace. Or at least a Page with FAQ so this Thread remains for news and important things.

yavin4
01-23-2003, 08:18 AM
What about this one ? The only problem is the forum language is in German.
http://forum.webmart.de/wmforum.cfm?id=1698087

What do you think chrilith ??

I can also set up a faq page !

chrilith
01-23-2003, 09:21 AM
Yavin4 : if you want it do it !! :)

I finally fix the problem with monkey2 and indy3 due to unimplemented thread function in the OSystem. I found a way to emulate this thread and now monkey2 works just fine

download v0.2.94 (http://membres.lycos.fr/chrilith/)

enjoy ! :D :D

For those who have more memory problems than before, this is normal because i have implemented the whole IMuse and sound classes (i know there is no sound yet :)) 'cos games are sync with sound events. This is why ScummVM need, now, more memory.

Unregistered
01-23-2003, 10:33 AM
Hi,

it´s my first time to try ScummVm, but it seems to be great.
the only game i´had as original is Monkey2, and this doesn´t run with the 0.2.93b ....
and the DL Link of the 0.2.94 seems to be dead :-(

can someone help me !

chrilith
01-23-2003, 10:35 AM
link work fine for me. Try again ?

mowog
01-23-2003, 10:54 AM
Thanks for 0.2.94....

How much more memory? and is that on MS or RAM?

I get more problems now than I did with the older versions......

chrilith
01-23-2003, 10:57 AM
RAM, what problems ?

Unregistered
01-23-2003, 11:00 AM
when i click @ download....
i become this message:

Vous essayez de télécharger un fichier d'une page d'un membre Lycos MultiMania, en hébergement gratuit :

http://membres.lycos.fr/chrilith/download/ScummVM_0.2.94_030123.zip

Pour avoir accès à ce fichier, vous devez visiter la page de ce membre :
http://membres.lycos.fr/chrilith
(vous allez être redirigé dans 5s)



and sorry, only german and english , but not french :-)

mowog
01-23-2003, 11:03 AM
I have found that DOTT seems to stop once I have found the plans. It just hangs.

SamnMax displays a screen with nothing else but the word 'Friends!?'...

jonesey
01-23-2003, 11:07 AM
Simple question: Will scummvm work on non-colour cliés?

I have a T-415 and am getting a fatal exception when it tries to initialize the game. I thought this might be due to me not having a colour screen.

T415
16mb memory stick
OS 4.1
path: games/monkey1
SCUMMVM version 0.2.93b
error: fatal exception

chrilith
01-23-2003, 11:13 AM
please help finding why you have problem :

- what is your PDA
- what is your memory stick (size,...)
- what is your OS version (language,...)
- where is located your game on your MS (full path)
- what is your game language
- what is the exact error you have (if you have an error )
- what is yuor version of scummVM

chrilith
01-23-2003, 11:14 AM
to know if you have a fatal error displayed use double buffer or direct screen.

jonesey
01-23-2003, 11:23 AM
I tried both direct screen and double buffer with no success. Same error.



PDA: T415
Memory Stick: Sony 16mb
OS Version: 4.1 English
Path: /palm/programs/scummvm/games/monkey1
game language: English
ScummVM Version: 0.2.93b
Error: Fatal Exception when initialising game

chrilith
01-23-2003, 11:27 AM
No non-colour support sorry

Unregistered
01-23-2003, 11:42 AM
can someone email me the newest version, cause i can´t download it and i donßt understand the french message....

???

Zork
01-23-2003, 02:17 PM
chrilith, tested with 0.2.94 Monkey 2 and it works fine now.
Tested also the GUI and now even the About button works perfect ;) .
But SamnMax got the same error message :
Error(7:66:0x00000017): Out of memory while allocating 65134.

Could it be that you got some memory leak ? Means that you didnt used delete() with some pointers or deleted only one pointer instead of the complete pointer list ? Cause otherwise this behavior is a little strange, cause I have 5092 KB free internal RAM on my Clie.
So is this huge memory requirement only temporarly cause of the beta status of the application or are a few games need more memory then for example 5 MB ? Thats surely something for a FAQ to list how much internal RAM is needed for which SCUMM script.
BTW Again bout Zak256 : Does this mean that I have to start the game all over or could I also use the last savbe game before I first met Annie ?

Anyway : Another game working. And daily updates. Simply amazing.

Massman82
01-23-2003, 03:06 PM
Free (very) high-quality forums: www.phpbb.com
You just have to install it onto a site(FTP) that supports PHP.

Unregistered
01-23-2003, 04:23 PM
Suggestions re. mouse button emulation:

I'm not sure why you used the calculator buttons, but I would suggest this in lieu:

Since we have chunks of wasted space (The black borders above and below the screen), perhaps you could create the emulated mouse buttons there - It's a bit tricky doing it with the calculator bits for me :/

chrilith
01-24-2003, 03:18 AM
Originally posted by Zork
chrilith, tested with 0.2.94 Monkey 2 and it works fine now.
Tested also the GUI and now even the About button works perfect ;) .
But SamnMax got the same error message :
Error(7:66:0x00000017): Out of memory while allocating 65134.

Could it be that you got some memory leak ? Means that you didnt used delete() with some pointers or deleted only one pointer instead of the complete pointer list ? Cause otherwise this behavior is a little strange, cause I have 5092 KB free internal RAM on my Clie.
So is this huge memory requirement only temporarly cause of the beta status of the application or are a few games need more memory then for example 5 MB ? Thats surely something for a FAQ to list how much internal RAM is needed for which SCUMM script.
BTW Again bout Zak256 : Does this mean that I have to start the game all over or could I also use the last savbe game before I first met Annie ?

Anyway : Another game working. And daily updates. Simply amazing.

As i told you, i have no problem playing samnmax (french or english version) on my palm or emulator, but sure i need to fix your problem :)

About delete() etc... i personaly only port scummvm and try to fix some stuffs (mainly uninit. vars :)) and i don't know if there is memory leaks on scummvm core.

Most of this games use large amount of graphics and sound and so scummvm need lots of memory mainly due to the portable core of scummvm (graphics are duplicated in core and OS specific function this is also why scummvm run slower than expected)

About zak256 i'm currently playing it to see if the cashcard problem occured.

thanks for all

Unregistered
01-24-2003, 03:59 AM
Hi,

´ve a problem after start Monkey2, after the intro i see the Island and then nothing happens.....

N770
128 MB MStick
Scumm 0.2.94

Thanx

Unregistered
01-24-2003, 04:07 AM
or is that a problem of the internal memory ?
now i´v more than 3 MB free and it´s run .-)))

how much free RAM need the application ?

Thanx again

chrilith
01-24-2003, 07:08 AM
new version avalaible

Unregistered
01-24-2003, 07:17 AM
The link to version 0.2.95 doesn't seem to work

chrilith
01-24-2003, 07:25 AM
fixed

Zork
01-24-2003, 03:24 PM
chrilith, cant find even words anymore ;) . 2 new versions durin one single day. But what is the purpose of the NoCheck application ? So that it could be played on other HiRes devices beside the Clie too (means for example the Tungsten) ? Or that it will work faster then the checking one cause of the missing check ?
BTW Durin the last days you fixed the probs with Monkey2, Atlantis and Tentacle. The last prob which remains is the "Out Of Memory" with SamNMax. Cause there are a few users which could play that game fine (including you) I presume it is what it tell it is ;) . Means that SamnMax simply needs more then 4.9 MB free internal RAM. So could you tell how much free internal RAM you have on your device while you playin SamnMax ? And is there a way that it works with less free internal RAM, cause it seems that SamnMax is the only game with memory probs.
If its really a prob with more free internal RAM which couldnt be solved by optimization, then I simply try to free up some internal RAM. But tell me first how much free internal RAM you have and if there is perhaps some way to fit this game into for example 4.5 MB free internal RAM ;) .
BTW a few questions bout the history :
"fix a bug so that the good color depth is set at startup"
- Does this mean that the Clie is set during the game to 8 bit mode to accelerate graphx ?
"reimplement support for the Putt-Putt game series"
- Whats the Putt-Putt game series ;) ?
And finally : Is Simon (1 and/or 2) already supported ?
Anyway : Seems like ScummVM taking its final steps to become at least a final candidate (beside sound ;) ). Congrats as usual ;) .

Y2K
01-24-2003, 03:56 PM
Great work!

I'm using version 2.94, and have a problem with Atlantis.

Clie T665
64MB Memory Stick
OS 4.1 English
Default location (/atlantis)
Fate of Atlantis, English version
When Indy gets into the theater, and starts walking to sophia, the stagehand tells him to "sit back and watch the show". right before you can see sophia telling the audience about atlantis, I get an error message (In 2.93, the message was "MQWin.c, Line:634,unlock out of sync ? addresses reset too soon ") Now that I'm using 2.94, It flashes a Palm error message for a half second, and then resets - I have no time to read the error.

I am using ScummVM 2.94.....

Thanx!

Massman82
01-24-2003, 05:21 PM
There is a new bug-reports thread.
I think Chirilith prefers bug-reports there. (But don't worry about posting it wrong this time ;))

Zork
01-24-2003, 05:26 PM
Seen the new thread after I already posted my bug report here. Hope chrilith will still reply ;) (either here or at the new forum).

david_chang40
01-24-2003, 05:32 PM
true that.

chrilith
01-25-2003, 05:34 AM
Originally posted by Zork
chrilith, cant find even words anymore ;) . 2 new versions durin one single day. But what is the purpose of the NoCheck application ? So that it could be played on other HiRes devices beside the Clie too (means for example the Tungsten) ? Or that it will work faster then the checking one cause of the missing check ?
BTW Durin the last days you fixed the probs with Monkey2, Atlantis and Tentacle. The last prob which remains is the "Out Of Memory" with SamNMax. Cause there are a few users which could play that game fine (including you) I presume it is what it tell it is ;) . Means that SamnMax simply needs more then 4.9 MB free internal RAM. So could you tell how much free internal RAM you have on your device while you playin SamnMax ? And is there a way that it works with less free internal RAM, cause it seems that SamnMax is the only game with memory probs.
If its really a prob with more free internal RAM which couldnt be solved by optimization, then I simply try to free up some internal RAM. But tell me first how much free internal RAM you have and if there is perhaps some way to fit this game into for example 4.5 MB free internal RAM ;) .
BTW a few questions bout the history :
"fix a bug so that the good color depth is set at startup"
- Does this mean that the Clie is set during the game to 8 bit mode to accelerate graphx ?
"reimplement support for the Putt-Putt game series"
- Whats the Putt-Putt game series ;) ?
And finally : Is Simon (1 and/or 2) already supported ?
Anyway : Seems like ScummVM taking its final steps to become at least a final candidate (beside sound ;) ). Congrats as usual ;) .

About SamnMax : i have 4.2M of free memory, but i use French version, so i need to try the english version to know if this is a language spec problem (it tried on emulator but with full memory free :))

Concerning color depth : there were no check loading Hi-Res lib and i didn't set the color depth to 8bit, so some people using 16bit by default had problem playing games (8bit draw on 16bit screen :)), no particular improvement

Putt-Putt is a serie of educational games published by Humongous Entertainment that use scumm engine.

I remove the code from Simon 1/2 so not playable for now

chrilith
01-25-2003, 05:39 AM
Originally posted by Y2K
Great work!

I'm using version 2.94, and have a problem with Atlantis.

Clie T665
64MB Memory Stick
OS 4.1 English
Default location (/atlantis)
Fate of Atlantis, English version
When Indy gets into the theater, and starts walking to sophia, the stagehand tells him to "sit back and watch the show". right before you can see sophia telling the audience about atlantis, I get an error message (In 2.93, the message was "MQWin.c, Line:634,unlock out of sync ? addresses reset too soon ") Now that I'm using 2.94, It flashes a Palm error message for a half second, and then resets - I have no time to read the error.

I am using ScummVM 2.94.....

Thanx!

For the error, perhaps you can try to read the LOG file located on the MS in the ScummVM directory

Can you try the version v0.2.96 ?, by the way I'll check this :)

Birdi_de
01-25-2003, 06:24 AM
can someone explain me what this message means, when i try o download the latest ScummVM:

when i click @ download....
i become this message:

Vous essayez de télécharger un fichier d'une page d'un membre Lycos MultiMania, en hébergement gratuit :

http://membres.lycos.fr/chrilith/download/ScummVM_0.2.94_030123.zip

Pour avoir accès à ce fichier, vous devez visiter la page de ce membre :
http://membres.lycos.fr/chrilith
(vous allez être redirigé dans 5s)


Thanx !

jledesma
01-25-2003, 10:54 AM
Originally posted by Birdi_de
can someone explain me what this message means, when i try o download the latest ScummVM:

when i click @ download....
i become this message:

Vous essayez de télécharger un fichier d'une page d'un membre Lycos MultiMania, en hébergement gratuit :

http://membres.lycos.fr/chrilith/download/ScummVM_0.2.94_030123.zip

Pour avoir accès à ce fichier, vous devez visiter la page de ce membre :
http://membres.lycos.fr/chrilith
(vous allez être redirigé dans 5s)


Thanx !

It means that if you want to d/l de file you just requested you need to first visit the member's page. All you have to do is click on the link that goes directly into chrilith's page. Anyway the link to the file is that page.

Draak
01-25-2003, 01:32 PM
Originally posted by chrilith


Can you try the version v0.2.96 ?, by the way I'll check this :)

I tried it with DOTT in french, and, OH MIRACLE, it works. I can go further in the game after the salad protection.

Thanks God (I mean chrilith)

DOTT is Irrelevant, as is the salad

chrilith
01-27-2003, 04:22 AM
Hehe ;)

Draak
01-27-2003, 05:18 AM
Now, I'm waiting for the sound !!! :)

Dialog is Irrelevant

chrilith
01-27-2003, 11:59 AM
New pre-version 0.2.97 :

- new memory management so that ScummVM can use more free memory (previously no more
than 2MB limited by the size of the dynamic heap and only 900k on my T625C :)
- may fix the problem with Sam'n'Max
- preliminary support for Full Throttle !
- implement Hi-Res check for other platforms (test purpose only)

Glacialeye
01-27-2003, 12:42 PM
Full Throttle?
What's that?

chrilith
01-27-2003, 02:08 PM
If someone can lend me Full Throttle ? thanks :)

crypto
01-27-2003, 03:33 PM
What is the file location and game information for atlantis and tentacle.

I am playing ZAK256 with

path : /zak256
game : zak256

but when i start atlantis with same format
Error (0:0:0x00000000):ask Cannot find 'atlantis.000' message displayed and resetting.

atlantis.000 and atlantis.001 are in the /Palm/Programs/ScummVM/Games/atlantis folder.

Thanks for your interest..

jledesma
01-27-2003, 04:33 PM
Originally posted by chrilith
If someone can lend me Full Throttle ? thanks :)

I have Full Throttle english cd version, how can I lend it to you?

Draak
01-27-2003, 05:53 PM
Originally posted by crypto
What is the file location and game information for atlantis and tentacle.

I am playing ZAK256 with

path : /zak256
game : zak256

but when i start atlantis with same format
Error (0:0:0x00000000):ask Cannot find 'atlantis.000' message displayed and resetting.

atlantis.000 and atlantis.001 are in the /Palm/Programs/ScummVM/Games/atlantis folder.

Thanks for your interest..

Try this:
4] Enter the path to the game in the PATH field.
> if you put the game in a sub-folder of ../ScummVM/Games/
just enter [path]/
> if you put the game in another folder, enter
/[full path to the game]/

5] Enter the game name in the GAME field :
Indiana Jones & the Last Crusade (256) [Game: indy3]
Loom (256 color CD version) [Game: loomcd]
Zak McKracken (256 color FM Towns version) [Game: zak256]
Monkey Island 1 (VGA version) [Game: monkeyvga]
Monkey Island 1 (CD version) [Game: monkey/monkey1]
Monkey Island 2 [Game: monkey2]
Indiana Jones And The Fate Of Atlantis [Game: atlantis]
Day Of The Tentacle [Game: tentacle]
Sam & Max [Game: samnmax]

Putt-Putt Joins The Parade (DOS) [Game: puttputt]
Putt-Putt Joins The Parade (Demo) [Game: puttdemo]
Putt-Putt Goes To The Moon (Demo) [Game: moondemo]
The Dig [Game: dig]
Full Throttle [Game: ft]

Read the changes.txt is not Irrelevant

Draak
01-27-2003, 06:03 PM
Originally posted by chrilith
New pre-version 0.2.97 :

- implement Hi-Res check for other platforms (test purpose only)

What do you mean with Hi-res check ? Will we be able to play fullscreen on the Clie NR70V ?
I've installed the 0.2.97 version. I've seen no changes with version 0.2.96.

Live Long and Prosper.

Hi-res is Irrelevant

chrilith
01-28-2003, 03:38 AM
Originally posted by Draak


What do you mean with Hi-res check ? Will we be able to play fullscreen on the Clie NR70V ?
I've installed the 0.2.97 version. I've seen no changes with version 0.2.96.

Live Long and Prosper.

Hi-res is Irrelevant

It's Hi-res check for devices like Tungsten-T, just for test purpose :). Priviously they were not able to test scummvm.

The only change i made if the memory management so that we can now play full throttle and memory problem with some devices may no be fixed.

deadlyfoez
01-28-2003, 05:26 PM
Chrilith, My NX70V tends to crash every other minutes when running any games on scummvm. I'm not to familiar with palm programming, but from what I understand is that on os5 devices, any code written for older devices go through PACE. Is that true w/ scummvm or have you figured out things for that???

I figure that it running through PACE is why it crashes all the time. So I haven't taken the time to write down all error messages.

But if that is the case and you were to write arm native code then it would run a hell of a lot faster (I'm sure you already knew that).

Zork
01-28-2003, 06:30 PM
chrilith, tested now pre 0.297.
SamnMax doesnt crash anymore with "Out of memory" but instead with a good, ol "Fatal Exception" :( .
Its awesome that Full Throttle will be supported. Thats why I used rescumm with the Mac CD of Full Throttle and the follwoing files were extracted :

2009_10.san, 2009_10.trs, about, accident.san, accident.trs
barkdog.san, bc.san, benbike.nut, benburn.san, bencut.nut
benescpe.san, benflip.san, benhang.san, benhang.trs, bensgogg.nut
bigblow.san, bikeswar.san, blink.san, blink2.san, blink3.san
boluskil.san, boluskil.trs, burst.san, burstdog.san, cabstrug.san
catchup.san, ces_nite.san, chaseben.san, chasout.san, chasthru.san
credits.san, credits.trs, crushdog.san, cvramp.san, dazed.san
dazed.trs, driveby.san, escpplne.san, escpplne.trs, fanstop.san
fi_14.san, fi_14_15.san, fi_14_15.trs, fire.san, fishfear.san
fishgog2.san, fishgogg.san, flinch.san, ft.la0, ft.la1
fulplane.san, getnitro.san, goglpalt.rip, gotcha.san, gotcha.trs
gr_los.san, gr_win.san, hi_sign.san, hitdust1.san, hitdust2.san
hitdust3.san, hitdust4.san, icons.nut, icons2.nut, into_fan.san
intro4.san, introd_8.san, introd_8.trs, jg.san, jumpgorg.san
kick_off.san, killgull.san, kr.san, ks_1.san, ks_1.trs
ks_11.san, ks_11.trs, ks_111.san, ks_111.trs, ks_iv.san
ks_iv.trs, ks_v.san, ks_v.trs, ks_x.san, liftbord.san
liftchay.san, liftgog.san, liftmace.san, liftsaw.san, limoby.san
limocrsh.san, limoroar.san, minedriv.flu, minedriv.san, mineexit.san
minefite.flu, minefite.san, mineroad.trs, mo_fume.san, moeject.san
moeject.trs, monster.sou, moreach.san, mwc.san, mwc.trs
names_mo.san, names_mo.trs, nb_blow.san, nitefade.san, niteride.san
ntreact.san, offgogg.san, om.san, om.trs, plncrsh.san
reachher.san, realride.san, realride.trs, rev.san, rideaway.san
rideout.san, rip_kill.san, rip_kill.trs, ripbrow.san, ripbrow.trs
ripshift.san, roadrash.nut, roadrash.rip, roadrsh2.nut, roadrsh2.rip
roadrsh3.rip, rottfite.san, rottflip.san, rottopen.san, scrapbot.san
scrapbot.trs, scummfnt.nut, seen_rip.san, seen_rip.trs, shefalls.san
shefalls.trs, shortopn.san, showsmrk.san, showup1.san, showup1.trs
snapfoto.san, snapfoto.trs, snsetrde.san, snsetrde.trs, specfnt.nut
squint.san, tc.san, techfnt.nut, teetburn.san, tinyplne.san
tinytruc.san, tinytruk.san, titlfnt.nut, tokcrgo.san, tokcrgo.trs
tomine.san, toranch.flu, toranch.san, tovista1.flu, tovista1.san
tovista2.flu, tovista2.san, trkcrsh.san, vision.san, vistthru.san
wereinit.san, wereinit.trs, whip_pan.san, whip_pan.trs, wr2_ben.san
wr2_benc.san, wr2_benr.san, wr2_benv.san, wr2_cave.san, wr2_cvko.san
wr2_rott.san, wr2_vltc.san, wr2_vltp.san, wr2_vlts.san

Which of them do I really need for ScummVM (ft.la1 is 148.8 MB and monster.sou is 121.5 MB, but the other files range from 4 KB to 19.6 MB) ? Hoped that there will be some easy recognizable files like with SamnMax and Tentacle (lfl or .000 files), but there wasnt anything like that.

chrilith
01-29-2003, 03:41 AM
Originally posted by Zork
chrilith, tested now pre 0.297.
SamnMax doesnt crash anymore with "Out of memory" but instead with a good, ol "Fatal Exception" :( .
Its awesome that Full Throttle will be supported. Thats why I used rescumm with the Mac CD of Full Throttle and the follwoing files were extracted :

....

Which of them do I really need for ScummVM (ft.la1 is 148.8 MB and monster.sou is 121.5 MB, but the other files range from 4 KB to 19.6 MB) ? Hoped that there will be some easy recognizable files like with SamnMax and Tentacle (lfl or .000 files), but there wasnt anything like that.

Concerning memory problem, i think you need to know how memory works on palmos : :o

there is only a little part of the global memory used for application allocation (maximum 2M but only 900k, on my T625C, with all version of PalmOS :eek: ) so even if you have 16M of free memory your device is only able to use 900k for memory allocation, this is why some devices have the "Out of memory error".
I made some tests with the emulator and implemented a new memory management on scummvm, not tested on real device as i never had any memory problem with scummvm but works with emulator. This must be why you now have a "Fatal Exception" (not sure) :rolleyes: :confused:

About full throttle you need all the files but there is currently no MS that support more than 128M so i think you need to wait for the new MS to play Full Throttle. Sorry sorry. ;)

yavin4
01-29-2003, 03:59 AM
The same Fatal Exception Error in Samnmax with 0.2.97 for me too !! Appears after the intro screen (Credits) ! (NR70V, Samnmax German CD Version, 4,39 MB RAM free)

chrilith
01-29-2003, 05:34 AM
Can you (all) try the ScVMtest.prc file located at ScummVM page (http://membres.lycos.fr/chrilith/) and report me what is done (app name : Starter).

Thsi program is a memory allocation test. If you have a fatal exception before end please try the next step by launching again the app and skipping the bad test. here is the test list, use it for report :

- Free memory :
- Max avalaible :
- RAM heaps :

- allocation of standard MemPtr address :
- allocation of 1000000 bytes at end/standard addr :
- allocation of 1000000 bytes at start/standard addr :
- allocation of 1000000 bytes at end/non-std addr :
- allocation of 1000000 bytes at start/non-std addr :

Thanks

yavin4
01-29-2003, 05:52 AM
My Device: NR70V


- Free memory : 969532
- Max avalaible : 960120
- RAM heaps : 2

- allocation of standard MemPtr address : 000F2F32
- allocation of 1000000 bytes at end/standard addr : 000D70FA
- allocation of 1000000 bytes at start/standard addr : 00005122
- allocation of 1000000 bytes at end/non-std addr : Fatal Except.
- allocation of 1000000 bytes at start/non-std addr : Fatal Except.

uranus
01-29-2003, 06:10 AM
Device: Palm Tungsten T

PDA reports 4.2 Megabytes Free

Scumm program test results:
- Free memory : 710400
- Max avalaible : 704992
- RAM heaps : 2

- allocation of standard MemPtr address : 001B2110
- allocation of 1000000 bytes at end/standard addr : 00198024
- allocation of 1000000 bytes at start/standard addr : 001044E4
- allocation of 1000000 bytes at end/non-std addr : Device Reset itself
- allocation of 1000000 bytes at start/non-std addr : didn't complete

chrilith
01-29-2003, 06:13 AM
The free memory given by ScVMTest.prc is the max amount of memory that a application can allocate (dynamic heap). Device report max memory of the storage heap.

Uranus
01-29-2003, 07:24 AM
Had to create a new message, couldn't edit my last message:

Device: Palm Tungsten T

PDA reports 4.2 Megabytes Free

Scumm program test results:
- Free memory : 710400
- Max avalaible : 704992
- RAM heaps : 2

- allocation of standard MemPtr address : 001B2110
- allocation of 1000000 bytes at end/standard addr : 00198024
- allocation of 1000000 bytes at start/standard addr : 001044E4
- allocation of 1000000 bytes at end/non-std addr : Device Reset itself
- allocation of 1000000 bytes at start/non-std addr : Device Reset itself

mowog
01-29-2003, 07:46 AM
Just ran the test

My Device: NR70V


- Free memory : 969320
- Max avalaible : 851986
- RAM heaps : 2

- allocation of standard MemPtr address : 000F2F32
- allocation of 1000000 bytes at end/standard addr : 000d8f36
- allocation of 1000000 bytes at start/standard addr : 0000516e
- allocation of 1000000 bytes at end/non-std addr : Fatal Except.
- allocation of 1000000 bytes at start/non-std addr : Fatal Except.

swflabs
01-29-2003, 08:19 AM
My device: T-675c (German) with 8.7 MB free RAM

- Free memory : 963050
- Max avalaible : 956096
- RAM heaps : 2

- allocation of standard MemPtr address : 000F2aaA
- allocation of 1000000 bytes at end/standard addr : 000D7140
- allocation of 1000000 bytes at start/standard addr : 00006120
- allocation of 1000000 bytes at end/non-std addr : Fatal Exeption
- allocation of 1000000 bytes at start/non-std addr : Fatal Exeption

Hope it helps,

Mark

chrilith
01-29-2003, 08:20 AM
Ok thanks for all guys :)

hansschmucker
01-29-2003, 03:08 PM
NX70V: 4.9 MB available

Test:
Free Memory:3940176
Max available:3934392
RAM heaps:2

standard MemPtr:004D72E4
end standard heap 100000:004B0674
start standard heap 100000:0010845C
end non-standard heap 100000:00FDD834
start non-standard heap 100000:009F2FAC

hansschmucker
01-29-2003, 03:14 PM
Tungsten T 4.2 MB:
- Free memory : 710400
- Max avalaible : 704992

NX70V 4,9 MB:
- Free memory : 3940176
- Max available : 3934392

Why do I have more then 5x the memory available on a TT??? Seems strange to me.

hansschmucker
01-29-2003, 03:52 PM
4071364
4067508

00E185D4
00DFAFE8
00A325D4
5FBE7884
5F01D34C

is what the Clie Simulator returns (11,8 MB avail)

Zork
01-29-2003, 07:34 PM
hey chrilith,

T625, 128 MB MS

- Free memory : 958082
- Max avalaible : 744030
- RAM heaps : 2

- allocation of standard MemPtr address : 000EE47E
- allocation of 1000000 bytes at end/standard addr : 000D61DE
- allocation of 1000000 bytes at start/standard addr : 00004ACA
- allocation of 1000000 bytes at end/non-std addr : Fatal Exception
- allocation of 1000000 bytes at start/non-std addr : Fatal Exception

BTW Aint it possible to allocate with "new" some heap outside the applications RAM area (thats on other platform the whole point of using pointers at all instead of using tables and therefor limited stack) ?

Revoked
01-30-2003, 01:25 AM
Clie NX70V w/ 128mb Lexar card

Free memory: 3943452
Max avaliable: 3785920
RAM heaps: 2

allocate std MemPtr:
Allocated at 004D27EC

allocate 100000 bytes at EOStdHeap:
Allocated at: 004B0DDC

allocate 100000 bytes at StartOfStdHeap:
Allocated at: 00107FC0

allocate 100000 bytes at EONONStdHeap:
Allocated at: 00FE40D4

allocate 100000 bytes at StartOfNONStdHeap:
Allocated at: 009A0774

hope it helps :-)

chrilith
01-30-2003, 03:45 AM
Originally posted by Zork
BTW Aint it possible to allocate with "new" some heap outside the applications RAM area (thats on other platform the whole point of using pointers at all instead of using tables and therefor limited stack) ?


With standard functions on PalmOS we can allocate only less than 64k per allocation and total amount is limited by the size of dynamic heap. The stack itself is located on this heap. So standard palm application can only allocate the "Max avalaible" done by the ScVMTest.prc.

But there is a way to allocate more memory and bigger blocks, currently scummvm can allocate bigger memory blocks than 64ko and i'm working on the limited dynamic heap problem.

Draak
01-30-2003, 03:49 AM
and what about sound ?

Sound is Irrelevant

chrilith
01-30-2003, 03:53 AM
Games must work first ! :)

yavin4
01-30-2003, 05:30 AM
I agree with you, that the games must work without errors first.
But also don't forget about the sound ! ;-)

Revoked
01-30-2003, 10:11 AM
hey, let the man work :-)

chrilith
01-30-2003, 10:13 AM
He he ;)

deadlyfoez
01-30-2003, 06:05 PM
Keep up the awesome work chrilith

hansschmucker
01-30-2003, 06:44 PM
Quoting AliG:
R-E-S-T-E-P-T-A!
(now try to figure out what he was trying to say =)

xpooky
01-30-2003, 08:24 PM
great work chrilith!!!

can't believe to play lucas games in my palm!.

i'm trying it on a T|T

dott works until you enter another room.

please, work on tungsten compability too ;)

mowog
01-31-2003, 03:18 AM
It has been mentioned that the putt putt games would work. Would others from this series work, like spy fox?
I have mac copies of several of the titles, could I run these?

Unregistered
02-01-2003, 10:23 PM
Clie T665

- Free memory : 970544
- Max avalaible : 858444
- RAM heaps : 2

- allocation of standard MemPtr address : 000F177E
- allocation of 1000000 bytes at end/standard addr : 000D8E5A
- allocation of 1000000 bytes at start/standard addr : 00005D9E
- allocation of 1000000 bytes at end/non-std addr : Fatal Exception
- allocation of 1000000 bytes at start/non-std addr : Fatal Exception

hansschmucker
02-02-2003, 07:33 AM
Tungsten T 4.2 MB:
- Free memory : 710400
- Max avalaible : 704992

NX70V 4,9 MB:
- Free memory : 3940176
- Max available : 3934392

Why do I have more then 5x the memory available on a TT??? Seems strange to me.

chrilith
02-03-2003, 04:18 AM
Originally posted by mowog
It has been mentioned that the putt putt games would work. Would others from this series work, like spy fox?
I have mac copies of several of the titles, could I run these?

Putt putt you can try
spy fox : no

chrilith
02-03-2003, 04:19 AM
Originally posted by hansschmucker
Tungsten T 4.2 MB:
- Free memory : 710400
- Max avalaible : 704992

NX70V 4,9 MB:
- Free memory : 3940176
- Max available : 3934392

Why do I have more then 5x the memory available on a TT??? Seems strange to me.

Don't know..
Seems strange to me to as the max avaible memory cannot be more than 2MB

Unregistered
02-03-2003, 06:01 AM
Remember, the NX70 has an extended heap (just for netfront :) )

hansschmucker
02-03-2003, 10:01 AM
Could that extended heap be used for ScummVM? Anybody has some information?

chrilith
02-03-2003, 10:16 AM
Sure it can

Unregistered
02-03-2003, 10:27 AM
Yep, Netfront was just the (rumoured) reason for the extension of the heap (remember the clamour when the NX came out, with only 11 MByte of free RAM?)

Draak
02-04-2003, 02:59 AM
And it is good ?

heap is Irrelevant

Thyraz
02-07-2003, 01:48 AM
Hi, I got a problem with Samnmax.

He says Cannot find Samnmax.000 and thats no wonder because my SamnMax dont have a file like that :P (But on PC it runs without Probs.)

the game files are called samnmax.sm0 and .sm1 can I only run the old floppy version?!?

Draak
02-07-2003, 03:53 AM
You need to rename your files.
samnmax.sm0 becomes samnmax.000 and samnmax.sm1 --> samnmax.001.
Simple, no ?

Samnmax is Irrelevant

Thyraz
02-07-2003, 04:12 AM
lol, I thought about that but couldnt believe that it would be so easy :P

thx ;)

Draak
02-07-2003, 08:17 AM
Sometimes make simple works !

Simple is Irrelevant

hansschmucker
02-07-2003, 08:49 AM
OK, I just reproduced that startup bug of samnmax in POSE, so now I can read the error message:
Error(7:22:0x000000B6):No items on stack on pop() for o6_abs(0x000000C4) at [7-22]◘!

Thyraz
02-07-2003, 08:50 AM
hey same for me :/

comes everytime after the intro at the point u should get control over the game.

hansschmucker
02-07-2003, 08:50 AM
This happened with the English CD version as well as the Floppy version

chrilith
02-07-2003, 08:52 AM
Originally posted by hansschmucker
OK, I just reproduced that startup bug of samnmax in POSE, so now I can read the error message:
Error(7:22:0x000000B6):No items on stack on pop() for o6_abs(0x000000C4) at [7-22]◘!

what version of pose, wath ROM and versio of svm

hansschmucker
02-07-2003, 08:57 AM
I just tried 009ß and: surprise, surprise, it works! Oh and the ScummVM Clie homepage is down

Thyraz
02-07-2003, 09:01 AM
Hmm.. whats ß for a version? :P

I have ScummVM_Pre0.2.97_030127.zip is there a newer one and wehre can i get if the site is down?

hansschmucker
02-07-2003, 09:04 AM
And once more: I tried running various savegames from 009ß in 296, but whatever you do and whereever you are, the error message pops up again.

hansschmucker
02-07-2003, 09:07 AM
Sorry, could not find the greek beta on my keyboard. About new version: What I tried was a really old version. About the homepage: I cant access any pages on lycos.fr anymore

hansschmucker
02-07-2003, 09:09 AM
ScummVM 296 on T615C on POSE 3.2
Applications 4.11s 128MB MS 16MB INT

But appears as well on my NX70v and ClieSim.

Draak
02-07-2003, 10:08 AM
Why version 0.2.97 disappeared from the download (http://membres.lycos.fr/chrilith) page ?

Lycos is Irrelevant

hansschmucker
02-07-2003, 10:39 AM
Probably because it was a Pre-beta version and everybody tried to use it like if it was a final. (It's still available via http://membres.lycos.fr/chrilith/download/
as well as the source code, thx chrilith)

Oh, and the page is back

Pufferbelly
02-07-2003, 12:44 PM
Hi all – chrilith’s scummVM emulator is incredibly cool. I loaded The Secret Of Monkey Island onto my T665 and all of a sudden it was 1990 and I was on my old Amiga playing the most addictive game I had seen to date.

How do I save a game? I am using a T665. I get to the save screen, tap an empty slot, tap save, write “save” and try to tap save again. So far – no save. Save did not work under 2.96 or 2.97. Any tips?

FYI
Results of Starter Test
Free memory: 969614
Max avail: 963290
RAM heaps: 2
Standard memPtr allocated at: 000F18A0
100,000 bytes at end of standard heap allocated at: 000D8B24
100,000 bytes at start of standard heap allocated at: 00005EEA
100,000 bytes at end of non-standard heap allocated at: Fatal Exception
100,000 bytes at start of non-standard heap allocated at: Fatal Exception

hansschmucker
02-07-2003, 01:08 PM
*Smile* You have to hit enter to confirm, or in our case: draw a line from the top-right to the bottom-left

Pufferbelly
02-07-2003, 02:17 PM
So far, no luck. Here is what I have tried:
-Tap the menu button to get save screen
-Tap on a slot (#1 for example); it highlights but won't allow text entry
-tap on save button - button goes from green to grey, slot un-highlights
-Tap on a slot (#1 again) and get a blinking cursor
-Enter "test" into slot and tap save (which is still grey). The file appears to be saved and "test" appears in the slot.
-Tap play button and return to game.
When I go back to the save screen, the game has not saved.
I tried to do a carriage return after entering "test" and it went back into the game without saving anything.

What do you think? Thanks for your help.

jledesma
02-07-2003, 05:17 PM
Originally posted by Pufferbelly
So far, no luck. Here is what I have tried:
-Tap the menu button to get save screen
-Tap on a slot (#1 for example); it highlights but won't allow text entry
-tap on save button - button goes from green to grey, slot un-highlights
-Tap on a slot (#1 again) and get a blinking cursor
-Enter "test" into slot and tap save (which is still grey). The file appears to be saved and "test" appears in the slot.
-Tap play button and return to game.
When I go back to the save screen, the game has not saved.
I tried to do a carriage return after entering "test" and it went back into the game without saving anything.

What do you think? Thanks for your help.

Nope, that's not the way to do it.

First you have to tap on the save button, as Chrillit once explained the button grays out in order to show you where you are.
Next tap on the slot you wish to save and type the name you wish for the save.
Here's the tricky part... you must make the graffity gesture for "enter" in other words you must write something like this -> "/"
The cursor on the slot should desappear automatically and your game is stored. You may continue playing.

Try it out

Pufferbelly
02-07-2003, 05:26 PM
Unfortunately, the save still is not happening.

I get to the save screen, save is greyed out, I enter a save name and when I stroke "enter" ("/") for the return, the save window disappears and puts me back in the game without saving anything.

Now what? This is a puzzler.

jledesma
02-07-2003, 05:31 PM
Thats weird, I do exactly that and it saves the game. Do you have enough space on your MS?

Just for kicks, are you sure it isn't write protected?

Pufferbelly
02-07-2003, 05:41 PM
Good questions. I have 9 MB free on the memory stick and 3MB free on the T665 itself. The MS itself is not write-protected. I tried your suggestion with both version 2.97 as well as 2.96 and still run into the same problem.

What else? What else?

jledesma
02-07-2003, 05:53 PM
Damn, I'm running out of Ideas here. I don't know if this version of SVM has an autosave feature. Have you noticed if there is a load slot with the number 0? (obviously when trying to load)

Pufferbelly
02-07-2003, 09:49 PM
Yes. There is a load slot with the number zero. It appears, however, that there is no autolsave feature as everytime I have quit the game, I have to restart from the beginning.
Maybe there is a conflict somehow with the T665? The MS is Sony

jledesma
02-07-2003, 10:07 PM
Have you tried loading it?

Pufferbelly
02-09-2003, 11:53 AM
Yes. I haven't had any luck tapping on any of the slots. I'm wondering if there is a conflict somehow?

jledesma
02-09-2003, 12:14 PM
There must be. I've just tried it out (just in case) and it works for me every time. Perhaps it's got something to do with the game or the version of the game you're trying to play.

jledesma
02-09-2003, 12:16 PM
Just a thought here. Is your game in the following path?

palm/programs/scummvm/games/gamefolder ?

Pufferbelly
02-09-2003, 01:22 PM
Yes.
Question: where do you keep the ScummVM program? On the clie or on the MS? And where do the save game files go? It seems like it is leaving saved games in the palm/programs/scummvm folder but not recognizing them.

jledesma
02-09-2003, 01:42 PM
I keep scummvm in main memory. The saved files are stored in the path where you stored the game in the MS.

For example, I have Monkey Island stored in
palm/programs/scummvm/games/monkey
and the save games are
Monkey.s00 (for the autosave)
Monkey.s01
Monkey.s02
and Monkey.s03

Try locating them using MS Import o a MS reader in your PC

hansschmucker
02-09-2003, 04:54 PM
I have all games besides the one that still use lvl files directly in Scummvm/games and the rest is scummvm/games/indy3 and so on. This way I only have to input the path for older games

chrilith
02-10-2003, 03:48 AM
Originally posted by Pufferbelly
Unfortunately, the save still is not happening.

I get to the save screen, save is greyed out, I enter a save name and when I stroke "enter" ("/") for the return, the save window disappears and puts me back in the game without saving anything.

Now what? This is a puzzler.

After entering the name, you need to double-tap on it.

Pufferbelly
02-10-2003, 09:26 AM
New information! The game appears to be saving files under /palm/programs/scummVM. I found files called gamesmonkey.s01, gamesmonkey.so2. But still - the game is not recognizing the save and the games are not appearing in the load menu. I tried renaming one to Monkey.s01 to see if scummVM was looking for that , but it didn't work.
Now what do you think?

jledesma
02-10-2003, 09:41 AM
My dear Pufferbelly, I think you have found an error that perhaps has to do with the dark spots in the Sun or the alterations in the orbit of Jupiter, in other words... jejeje

Try hard resetting your palm and then installing everything again (just kidding :D )

I'm brain dead on this issue, sorry I couldn't be of more assistance

Unregistered
02-10-2003, 10:48 AM
hehe, real good idea :P But I have to say I have the same Problem with DOTT, Monkey Island saves without problems.

(Savefiles appear in the ScummVM folder, but I dont see them in the game an do cant load em)

Draak
02-10-2003, 11:15 AM
Originally posted by Unregistered
hehe, real good idea :P But I have to say I have the same Problem with DOTT, Monkey Island saves without problems.

(Savefiles appear in the ScummVM folder, but I dont see them in the game an do cant load em)

I have no pbm with DOTT. The savefile is right where it has to be : in the ScummVM/games/tentacle/ folder. I'm running ScummVM 0.2.97 on a Clie NR70V and a Palm OS 4.1 french.

Saving is Irrelevant

Fatal Exception
02-10-2003, 09:27 PM
Hi all,
I have the full version and the demo version of Sam & Max.
Both don't seem to run on any version of ScummVM. Using 0.2.96 ATM, but also had older versions in use.

ScummVM complains in both versions of the game that *samnmax.000* or *snmdemo.000* cannot be found.
Then it crashes.

Well... there are no *.000-files in these games: The full version has samnmax.sm0 and samnmax.sm1-files. And the demo has only one snmdemo.001 file.

What should I do to get Sam & Max running?

Otherwise the ScummVM is great: I already finished DOTT and MI1... only Sam & Max won't run.

Thanks for any help.

hansschmucker
02-10-2003, 09:33 PM
Just rename the smX files to 00X , place them in your Palm/Programs/ScummVM/Games folder, start scummvm and don't enter a path.
Enter samnmax for game and run. That's it

Fatal Exception
02-10-2003, 09:50 PM
Vielen Dank, Hans!
Jetzt gehts...

Strange... haven't noticed any info about renaming the gamefiles to *.00x - neither on scummvm.org, nor in chrilith's .nfo...

hansschmucker
02-10-2003, 10:04 PM
Irgendwo stand was, aber wo weiß ich jetzt ehrlich gesagt auch nicht mehr. Na egal. Viel Spaß!

Thyraz
02-11-2003, 12:37 AM
Aber ich habs n Stück weiter oben schon erfragt hier im Thread :P

So lets talk English *g*

Draak
02-11-2003, 04:46 AM
Originally posted by Fatal Exception
Vielen Dank, Hans!
Jetzt gehts...

Strange... haven't noticed any info about renaming the gamefiles to *.00x - neither on scummvm.org, nor in chrilith's .nfo...

You should have better read this thread because I just told this answer to Thyraz (http://www.cliesource.com/forums/showthread.php?s=&threadid=44&perpage=15&pagenumber=12)!!!

Originally posted by Draak
You need to rename your files.
samnmax.sm0 becomes samnmax.000 and samnmax.sm1 --> samnmax.001.
Simple, no ?

Samnmax is Irrelevant

Reading is Irrelevant

hansschmucker
02-11-2003, 08:20 AM
He's a newbie, so don't shout at him. He tried to find info from various sources, and that's all we can ask for.

Draak
02-12-2003, 12:33 PM
Sorry if you think I've been rude.
Didn't mean to.

Rude is Irrelevant

Pufferbelly
02-12-2003, 02:01 PM
Kein thema. No offense taken. Spent some time with the game over the weekend.

Through a series of renaming save files (e.g. gamesmonkey.s01 to monkey.s01) and moving them to different folders (from scummVM folder to games folder) I was somehow able to use the save game function on three slots. Any time I moved the ScummVM program (to the clie or to the Launcher folder on the MS), however, I would lose the use of the slots. It would continue to save games, but it would not register them in the load fields. When I moved the ScummVM back to the Scumm VM folder, I had access to the games again.

Now here is the weird part: If ScummVM was in the ScummVM folder and I did not specify a path and only typed "monkey" into the game field, it would load the game and the save screen would show the original games (early failed tests) I had saved but not the actual (intentional) saved games. I subsequently tried moving the ScummVM program around again and have not been able to reproduce that occurrence.

Anyway, I created a complicated sort of workaround and am having a great time with the game. Thanks for the tips.

Zork
02-13-2003, 09:09 AM
Chrilith, what bout some new version of ScummVM ? Or are you implementing now all the knowledge of the heap experiments and also tryin to make ScummVM fully 0.30 complaint ? And if this is true do you have any appr. DOA for the new version ;) ?

chrilith
02-16-2003, 11:29 AM
I'm working on a new Palm skinable GUI, with saved preferences, and still on memory management expect a release next week

deadlyfoez
02-16-2003, 01:48 PM
Chrilith, You're the best!!!

hansschmucker
02-16-2003, 03:48 PM
Woohoo. Can't wait for it

chrilith
02-19-2003, 05:05 AM
Originally posted by hansschmucker
OK, I just reproduced that startup bug of samnmax in POSE, so now I can read the error message:
Error(7:22:0x000000B6):No items on stack on pop() for o6_abs(0x000000C4) at [7-22]◘!

This will be fixed in the next version

hansschmucker
02-19-2003, 10:45 AM
Finally =) Thanx

Draak
02-19-2003, 11:48 AM
Originally posted by chrilith


This will be fixed in the next version

Do you have any idea of the release date ?

New version is Irrelevant

Thyraz
02-19-2003, 02:24 PM
new version is relevant :P

Draak
02-20-2003, 03:12 AM
Relevant is Irrelevant ;)

tsuribito
02-20-2003, 01:56 PM
Discussion about the relevance of an irrelevant new version is irrelevant.
:D

Does skinable include a customized background while playing?
I don't really like the black borders :)

hansschmucker
02-20-2003, 08:39 PM
Discussion about relevance of irrelevant new version's relevance are irrelevantly relevant.... What the ****?!?

Draak
02-21-2003, 03:18 AM
Don't you guys know anything about humour ?
Has chrilith an idea of the release date of his new version ?

Humour is not Irrelevant

By the way, DOTT works fine on my Clie with ScummVM 0.2.97

chrilith
02-21-2003, 03:20 AM
do you want a preview for today ?

Unregistered
02-21-2003, 05:32 AM
Yay! That'd be great. (just in time for the weekend ...)

You're the best!

hansschmucker
02-21-2003, 08:17 AM
That would be really nice... I check your page at least twice a day for any updates!

tsuribito
02-21-2003, 08:33 AM
Hehe I just scan cliesource for ScummVM + Sound and filter everything that does not contain thousands of Thank you's :)

chrilith
02-21-2003, 11:30 AM
Preview is here : v0.2.97Gui (http://membres.lycos.fr/chrilith/)

More features to come
Better skin also !:rolleyes: :D


Enjoy !

deadlyfoez
02-21-2003, 12:44 PM
WOOHOO. Thanx Chrilith

hansschmucker
02-21-2003, 02:52 PM
I like it. I like the way it looks as well.

Currently I'm recovering from a bad MS Crash (Yep, you can mess up your MS, too. Tools Needed: Micro$oft WinXP with delayed wright enabled and a whole bunch of tiny files as well as 2 or 3 big files. Now, move the tiny files from MS to HD, and while Windows gets a heart attack copying them, try to send the big files to the MS. That will, chances about 30%, corrupt your file system so badly, that your normal drives won't accept the card anymore)

The CrashBug in DOTT is gone, but I had no time to test SamnMax yet. As usual: GREAT WORK!!!

Uranus
02-21-2003, 03:28 PM
Palm Tungsten support is no better :(

Looks like I'll be looking for a Clie soon.

tsuribito
02-21-2003, 03:35 PM
Nice Gui

Oh and Uranus
I think Crilith is sponsored by Sony to create the ultimate killerapp for Clies :)

Tebra
02-21-2003, 05:49 PM
Hello,

I'm try scummclie on my palm Tungsten T OS 5.0 and I have many problems. I have 4Mb of free space and a SD card of 64Mb with 19Mb of free space. I use scummVM 0.2.97 preview.

With dot I have "error(61:10002:0x0000774A):ask Cannot find 'tentacle.002'!" but I don't have this file on my PC version of dot. I only have tentacle.000 and tentacle.001.

With Loomcd the game freez a the end of the introduction (at the top of the hill) when the gui must appear.

With monkeyvga (english) the palm reset when I enter into the bar.

With monkey2 (french), I have this message "error(87:92:0x0000002B): Out of memoy while allocating 65280!" just after the selection of the difficulty.

With altantis (english), the palm reset when it load the third screen just after taking the rope.

rhart00
02-21-2003, 05:54 PM
Ok I just got into scummvm and I downloaded the latest version (v0.2.97). I have read this entire thread but I am still very confused. I installed the following monkey island files on the memory stick in the path scummvm/games/monkey but when I try to run the game in scummvm I get the following error:

ScummVM Fatal Error
Error(0:0:0x00000000): ask
Cannot find 'monkey.000'!


here are the files I installed in that path:
000.lfl
901.lfl
902.lfl
903.lfl
904.lfl
disk01.lec
disk02.lec
disk03.lec
disk04.lec
monkey.exe
monkeyr.bat

what am I doing wrong? do I need to rename some of these files? someone posted a question similar to this and I tried everything that was suggested but nothing works so far. thanks

rhart00
02-21-2003, 06:03 PM
I just tried renaming the following files and now I get a different fatal error

Error (0:0:0x00000000): Bad ID!

files renamed:
000.lfl renamed monkey.000
901.lfl renamed monkey.901
902.lfl renamed monkey.902
903.lfl renamed monkey.903
904.lfl renamed monkey.904

tried renaming just 000.lfl to monkey.000 but got the same error.

just gave it a shot. guess it didn't work

rhart00
02-21-2003, 06:53 PM
ok i have been able to get monkey island 2 and indiana jones to work so far without renaming anything but haven't been able to get monkey island 1 to work. how do I exit these games once I start playing??

hansschmucker
02-21-2003, 07:37 PM
Hit the Menue button and choose quit in the menu. About Monkey1: Seems you've got the EGA version, which I think is not supported by ScummVM: Check scummvm.org

MadBob
02-21-2003, 07:41 PM
Press the reset :) thats what I had to do when I couldnt see the screen, bloody amiga pallet

hey I'm playing Atlantis! f'k me never thought it possible, hey will we be able to play the Dig?

and I assume theres no sounds yet, just read through this entire thread (Phew) and the gist is still beta / no sound, correct?


having the same save problem, I follow the instructions (every letter I type goes double eg:tteesstt) then when I swipe nothing is saved

rhart00
02-21-2003, 07:54 PM
Originally posted by hansschmucker
Hit the Menue button and choose quit in the menu. About Monkey1: Seems you've got the EGA version, which I think is not supported by ScummVM: Check scummvm.org

Thanks. I realized it wasn't letting me do anything with fitalyvirtual installed. Thanks also for pointing out that I have the wrong version. I will see if I can dig up the vga one.

hansschmucker
02-21-2003, 08:27 PM
There you go. At the right you will also find the commands needed to load a certain game (I think using the wrong names is the most important mistake when using ScummVM, like loom instead of loomcd)
http://scummvm.org/compatibility.php

rhart00
02-21-2003, 08:38 PM
thanks for the help. so far I have gotten sam and max, monkey island 2, and indiana jones (atlantis) to all work. I still can't get monkey island 1 to work though.

rhart00
02-21-2003, 08:43 PM
Originally posted by hansschmucker
There you go. At the right you will also find the commands needed to load a certain game (I think using the wrong names is the most important mistake when using ScummVM, like loom instead of loomcd)
http://scummvm.org/compatibility.php

you're right. I changed the game name from monkey to monkeyvga and it worked. wierd cause there is no file called monkeyvga.

MadBob
02-21-2003, 08:53 PM
Right got the save problem sorted out, all I did was alter the Path to Atlantis\ now the saves are working and going in the right folder, I had it set at Atlantis previously,

this is the Atlantis CD edition which I also had to rename the files from FATE.* Atlantis.*

hey I'm up to Iceland now no problems, is there any way to bypass the cut scenes? I think it used to be '.' in the old DOS games,

ahh silly me its Double '.' on the Clie (Doh!) to speed through the text.

MadBob
02-21-2003, 09:38 PM
Oh and I have a request, any chance of putting a Hot button in the game? that you can configure to drop straight out, Auto save and open another Util with one press?

it would make it easier to get the Full Use out of my Clie at work ;)

Draak
02-22-2003, 03:59 AM
Originally posted by chrilith
Preview is here : v0.2.97Gui (http://membres.lycos.fr/chrilith/)

More features to come
Better skin also !:rolleyes: :D


Enjoy !

I tried it. Very nice. What are the spec for the skins (in case we want to create some) ?
Can't wait for the sound !!!

Skin is Irrelevant

chrilith
02-22-2003, 04:13 AM
Originally posted by Tebra
Hello,

I'm try scummclie on my palm Tungsten T OS 5.0 and I have many problems. I have 4Mb of free space and a SD card of 64Mb with 19Mb of free space. I use scummVM 0.2.97 preview.

With dot I have "error(61:10002:0x0000774A):ask Cannot find 'tentacle.002'!" but I don't have this file on my PC version of dot. I only have tentacle.000 and tentacle.001.

With Loomcd the game freez a the end of the introduction (at the top of the hill) when the gui must appear.

With monkeyvga (english) the palm reset when I enter into the bar.

With monkey2 (french), I have this message "error(87:92:0x0000002B): Out of memoy while allocating 65280!" just after the selection of the difficulty.

With altantis (english), the palm reset when it load the third screen just after taking the rope.

In fact TT are not yet supported.
You have 4M of free storage memory but only 500k (perhaps a bit more) of free dynamic memory (the only one that can be directly accessed on palmos platform) this is why you have this meory error

Tebra
02-22-2003, 05:09 AM
Originally posted by chrilith


In fact TT are not yet supported.
You have 4M of free storage memory but only 500k (perhaps a bit more) of free dynamic memory (the only one that can be directly accessed on palmos platform) this is why you have this meory error

OK thanks for the reply Chrilith. I will wait for the TT support. Is it soon? Will you adapt the current scummclie or make a new one for ARM OS5 machine?

Psamtik
02-22-2003, 04:29 PM
Here's a silly Question-