View Full Version : ScummVM news
chrilith
04-25-2003, 12:57 PM
Hi,
I'll try to release a new version of ScummVM next monday inclding all changes made on the lastest CVS, but no major changes for devices support. ScummVM seems to doesn't work very well with Tungsten|T and i really don't know why. Sorry about that and sorry to all of you i never answer their mail about that.
Now It's time to add some requested features to ScummVM for PalmOS. So let me know what would you like to be added.
Also we need to have a compatibility list. So let me know, by email, the result of your experience with ScummVM.
thanks
:D
rhart00
04-25-2003, 05:09 PM
one thing i would like is the ability to rotate the picture and view it widescreen on hires+ (NX/NZ) clies.
hansschmucker
04-25-2003, 07:23 PM
Limited support for keyboard (For example, mapping the F keys to Ctrl+Num), Gamepad support or even better, configuring all buttons (incl keyboard and keyboard combinations) for shortcuts. maybe on a per-game basis
option to save config file to MS
manually Adjusting window position
Output spoken text with standard font below window (the text is a bit tiny)
configurable vg area (skins for each game and areas with keyboard functions)
rotate and resize
highcolor (so that a bilinear resize is possible and VG porblems are gone)
palette hack, so that the 16 standard colors are nomore at the beginning of the pallette, but at the corresponding palmpal positions
Loading B/W silkscreen if in lowcolor
per-pixel blitter support for simple things like getting the nearest color for greyscale devices. (Maybe even a little SDK, so that everybody can compile their own blitters)
I'm not asking you to include all of this, it's just meant as a list of ideas. Pick what you think is possible
I have been doing some hacking on the code to get it to work with the T|T, and have made some progress. The drawWindow needs to be set to the displayWindow before setting the palette or it throws a Bad Window error and resets.
void OSystem_PALMOS::update_screen() {
if(_quit)
return;
draw_mouse();
((this)->*(_renderer_proc))();
// set palette
if (_palette_changed_last != 0) {
if (gVars->stdPalette) {
// New code below
WinSetDrawWindow(WinGetDisplayWindow());
WinPalette(winPaletteSet, _palette_changed_first, _palette_changed_last - _palette_changed_first, _cur_pal + _palette_changed_first);
} else
HwrDisplayPalette(winPaletteSet, _palette_changed_first, _palette_changed_last - _palette_changed_first, _cur_pal + _palette_changed_first);
_palette_changed_last = 0;
gVars->indicator.on = RBGToColor(255,0,0);
}
}
Doug
scummVM for palm os is awesome !!
great job! i mean i never though i could play games like indiana jones/monkey island on my clie
s_n_m
04-27-2003, 12:05 PM
What is this thing? How do I play games?
It is an emulator? Where are the games? How do they look? Are they like 16 or 32 bit??
s_n_m: have a look at www.scummvm.org
then at http://www.scummvm.org/compatibility.php to see what games are likely to be playable and then to http://capers.free.fr/ScummVM/ to get the palm os version :o)
i won't regret :o)
heh that was my 100st post :o)
hansschmucker
04-29-2003, 04:29 PM
Congratulations, anyway, now it's tuesday night and I'm still eagerly awaiting the next release. About the compatibility list: I will check DOTT and Samnmax as soon as the new version is out. OK?
jledesma
04-30-2003, 11:29 AM
I've been trying scummvm with the new CF driver from Eruware. So far so good. I have tried installing one game in one card and another game in the ms. Here are my preliminary results:
While in masquerading mode:
- No good, no matter if you want to access a game in the CF or in the MS the game seems to load just fine and then crashes.
While not in masquerading mode:
- It works fine provided you previously select the correct storage card, if you try to access a game that is not in the selected card you get a message telling you so and then the fabulous error message with the reset button.
- Sometimes, while playing a game in the CF card the game will simply stop and a soft reset is necesary (no error message displayed here)
- Sometimes (:)), while trying to start a game from the CF card a Fatal Exception message will appear with no extra data whatsoever.
Chrillith, I'm still having to reset my Clie when I try to exit any game.
I'm currently using a NX70/V
CF 36 MB (just for testing)
MS 128 MB
CF Driver (of course)
5 MB free on Ram
- Monkey Island 2 on the CF
- Day of the Tentacle on the MS
Errors Received:
- When exiting a game from the MS:
Fatal Exception <- no extra info received on the box with the alert.
- When exiting a game from the CF:
Haven't been able to reproduce the error since everytime I try to play the game locks up just when you select if you want the complete or the light version in Monkey Island 2 :(
I'll try to test again once the new version of scummvm is available.
Keep up the good work!!
jledesma
04-30-2003, 11:30 AM
wahooo!!! that was my 100th!! post!! now I'm a senior (I feel so old ;))
MikeRiegel
05-01-2003, 06:42 AM
Any chance you could add support for the TG50 (I guess this also falls under keyboard support) as there is no graffiti area...
All that is really needed is an alternate method of launching the menu, without that, it is impossible to load/save...or I can just continue to carry my T615 with me...
Thanks a bunch for all of your hard work!
LukeToh
05-01-2003, 12:37 PM
I'd like to second the support for TG50. I've been waiting for some way to save games etc, due to the lack of silkscreen.
I'll be trying out SlideFree which supposedly allows silkscreen icons to be launched...but then again, I hope to have native support instead of resorting to other utils.
turcic.com
05-01-2003, 01:26 PM
i still wish that there was a way to fully utilize the screen (even if aspect ration isn't right anymore). The PPC port also does that.
LukeToh
05-01-2003, 01:50 PM
OK, happy to report that the latest CVS version allows me to hold the home key down (activates menu) and up pops the save/load game screen.
chrilith
05-02-2003, 01:42 PM
(check the news)
hansschmucker
05-02-2003, 01:52 PM
Oh happy day ... oh happy day! Just downloading (and wondering why ScummVM.org is slow with updates)
hansschmucker
05-02-2003, 02:01 PM
OK, tried DOTT:
NX 70V 6.5MB Free RAM. G Anywhere, Okey
Seems to be faster then previous build (which was for some reason really slow on my device)
On-exit bug still in place
Loads savegame on startup even if autoload disabled bug still in place
Leaving the in-game Options (Volume and Co) screen will still crash the device
Install without previous uninstall will crash on launcher
chrilith
05-02-2003, 02:08 PM
Originally posted by hansschmucker
OK, tried DOTT:
NX 70V 6.5MB Free RAM. G Anywhere, Okey
Seems to be faster then previous build (which was for some reason really slow on my device)
1-On-exit bug still in place
2-Loads savegame on startup even if autoload disabled bug still in place
3-Leaving the in-game Options (Volume and Co) screen will still crash the device
4-Install without previous uninstall will crash on launcher
1. yes i need to fix this
2. this is because you previously use the autoload option and then this have been saved in the scummvm.ini wich override all other parameters (as done on other versions of ScummVM)
to prevent this edit the scummvm.ini file and remove the autoload entry for the specified game
3. Oops... don't know why, i'll try to check this
4. ok ok (strange)
thx for this feedback
hansschmucker
05-02-2003, 02:20 PM
Now, that's a fast response.
About 2): Sorry, should have thought about it. It's just that I never used any launcher on Win/Lin just command-line parameters (As there is no 2xsai support inside the GUI).
About 4): Moved old ScummVM to MS with PowerRun. Installed new version. Everything worked. Moved PR copy to main RAM (without overwrite). Started ScummVM. List was empty. Selected blank entry. Device crashed.
And just a little repost about stuff that would be really nice to have and that shouldn't be too hard:
Limited support for keyboard (like F1-12 keys = Shift+Num), Gamepad support or even better, configuring all buttons (incl keyboard and keyboard combinations) for shortcuts. maybe on a per-game basis
manually Adjusting window position
Output spoken text with standard font below window (the text is a bit tiny)
Loading B/W silkscreen
per-pixel blitter support for simple things like getting the nearest color for greyscale devices. (Maybe even a little SDK, so that everybody can compile their own blitters)
chrilith
05-02-2003, 02:36 PM
hansschmucker : can you test something for me ! Just send me a email ...
hansschmucker
05-02-2003, 03:00 PM
done
The hotmail adress is still valid, isn't it?
hansschmucker )at-sign confusion( e-garfield )dotida( com
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